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Rifleman(11B) is a versatile soldier on the battlefield. His duties range from simple security to basic reconnaissance. This class is playable in all rank-sets with no requirements at all. |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
11000 XP | 0 XP | 0 XP |
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.90 |
Weapon: DMR | |
---|---|
Damage | 135 - 145 |
Range | 20 |
Attack Speed | 0.85 |
Magazine Size | 35 |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | 10% |
2 | Weak Point Targeting | 4 | 20% |
3 | Improved prone | 6 | 30% |
4 | Rifle butt | 8 | 40% |
The SDM aims at weak spot of his foes.
Soldier Skills Level 2
3
to 2
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
12.5%
critical hit chance to deal extra damage on each auto attack. Critical hits are only half as affected by the targets armor.
Each level grants 4
Dexterity, Equals To:
+ 8%
Ranged Damage
+ 4%
Attack Speed
+ 1
Weapon Range
Level | Critical Damage Multiplier | Dexterity |
---|---|---|
1 | 2.5x | 4 |
2 | 5.0x | 8 |
3 | 7.5x | 12 |
4 | 10.0x | 16 |
The SDM sharpens his skills.
Level | Unlock | Level Requirement |
---|---|---|
1 | Binoculars | 1 |
2 | Field Camera | 3 |
3 | Opportuned Shot | 5 |
5
, and range by 2
The SDM sees threats from afar.
Level | Reveal Duration | Radius | Energy Cost | Cooldown |
---|---|---|---|---|
1 | 8 Seconds | 8 | 13 | 19 Seconds |
2 | 10 Seconds | 11 | 11 | 17 Seconds |
3 | 12 Seconds | 14 | 9 | 14 Seconds |
Marksman Skills Level 1
Marksman Skills
The SDM deploys a field camera to monitor local movements.
Marksman Skills Level 2
Energy Cost: 55
Cooldown: 180 seconds
The SDM pulls trigger faster in a glimpse.
Marksman Skills Level 3
100%
for 1 second.Cooldown: 8 seconds
The SDM pulls the trigger faster.
Level | Fire Rate | Energy Cost | Cooldown |
---|---|---|---|
1 | x1.75 | 40 | 20 seconds |
2 | x2.25 | 35 | 20 seconds |
3 | x2.75 | 30 | 20 seconds |
4 | x3.25 | 25 | 20 seconds |
Rapid fire
lasts 8 seconds.9
for 8 seconds.1
3
per second.Rapid fire
can be ended prematurely.Rapid fire
will end prematurely should the SDM has not enough energy reserve.The SDM fires monomlecular wire.
Level | Damage | Stun Duration | Energy Cost | Cooldown |
---|---|---|---|---|
1 | 800 | 2 Seconds | 95 | 30 Seconds |
2 | 1200 | 2 Seconds | 90 | 28 Seconds |
3 | 1600 | 3 Seconds | 85 | 26 Seconds |
4 | 2000 | 3 Seconds | 80 | 24 Seconds |
Air
and Massive
units.Monomolecular Wire
will take no damage nor extending stun duration from another Monomolecular Wire
Play 10 games as Squad Designated Marksman
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.90 |
Weapon: DMR | |
---|---|
Damage | 135 - 145 |
Range | 20 |
Attack Speed | 0.85 |
Magazine Size | 35 |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | 10% |
2 | Weak Point Targeting | 4 | 20% |
3 | Improved prone | 6 | 30% |
4 | Rifle butt Augmented Ballistics |
8 | 40% |
Effective shot placement to quickly cripple and disable targets.
Soldier Skills Level 2
10%
movement speed slow that lasts for 5
seconds (Stacks with itself)Improved ballistics calibrations allow for steadier Focus shots
+1
Focus Charges+0.5
Focus Damage MultiplierTake careful aim and make your next two shots count.
Each level grants 4
Dexterity, Equals To:
+ 8%
Ranged Damage
+ 4%
Attack Speed
+ 1
Weapon Range
Level | Damage Multiplier | Weapon Range | Charges | Recharge |
---|---|---|---|---|
1 | 5.5x | +1 | 1 | 16s |
2 | 6.5x | +2 | 2 | 16s |
3 | 7.5x | +3 | 2 | 16s |
4 | 8.5x | +4 | 3 | 15s |
Attacks reduce the recharge time by 0.5s
Extensive training in both reconnaissance and combat skills.
Each level grants 7
base weapon damage, 3
weapon range, and improves the Focus ability by reducing cast time by 0.1s
and energy cost by 3
per level.
Level | Unlock |
---|---|
1 | Binoculars |
2 | Field Camera |
3 | Opportune Shot |
Reveals the target area for a short duration and detects invisible units.
Level | Duration | Radius | Cooldown |
---|---|---|---|
1 | 8s | 8 radius | 19s |
2 | 10s | 11 radius | 19s |
3 | 12s | 14 radius | 19s |
Marksman Skills Level 1
Marksman Skills
An invisible camera that reveals the area around it
Duration | Cooldown |
---|---|
300s | 180s |
Concentrate on firing multiple accurate shots in quick succession.
Focus cannot be used alongside Opportune Shot
Energy Cost 10
Cooldown 30s
300%
60%
Expires after 2 seconds or after 8 attacks
Level | Skill |
---|---|
1 | Situational Awareness |
2 | Overwatch |
3 | Rapid Targetting Improves Situational Awareness |
Understanding of the battlefield is critical to taking engagements properly.
Greatly increases vision and weapon range and changes the camera to a wider field of view.
Level | Weapon Range | Sight Range | Energy Cost | Energy Drain | Movement Speed Penalty |
---|---|---|---|---|---|
1 | +5 | +5 | 50 | 4/s | -1 |
2 | +10 | +10 | 50 | 4/s | -1.5 |
The SDM is proficient in providing overwatch and supporting fire from any available vantage point.
2/4/6
bonus vision range
based on your elevation+20%
ranged damage while Proned.The SDM acquires new targets more rapidly.
Additional training in marksmanship while moving and using specialized equipment.
Level | Skill |
---|---|
1 | Monomolecular Wire |
2 | Reduces speed penalty of Focus to 30% |
3 | Improves Monomolecular Wire Removes speed penalty of Focus |
Deals ranged damage and binds targets in a 18 range line, preventing them from moving for a short period.
Level | Damage | Stun | Energy Cost | Cooldown |
---|---|---|---|---|
1 | 800 | 2s | 95 | 30s |
2 | 1600 | 3s | 85 | 26s |
Improves scouting capability for the SDM.
2
seconds.1
per Marksman Skills Level
60
seconds.60
seconds.35
Beat nightmare with epilogue as a SDM.
The SDM Focus variant has been adjusted particularly for lapping scenarios. It was easier to play than spec and much safer due to mono and the ability to sling focus shot while stutter-stepping.
This ability was underused because it was very inefficient energy-wise and could be skipped entirely. It has been adjusted to be more viable.
Removed the "Reduces movement speed by 30%" Penalty
Level 1-3 monomolecular wire ability is now equal to base variant level 1-3 monomolecular wire ability.
Damage down from 1250/2500 -> 800/1600 at lvl 1 and 3 respectively
Energy cost up from 75 -> 85 for the lvl 3 ability
CD up from 25s -> 26s for the lvl 3 ability
SDM Focus variant subgroup priority now properly matches the SDM's
Fixed an issue with the Focus variant's Monomolecular Wire not having sound effects
Changed the damage type of Mono Wire to ranged from spell
New variant for SDM released, Focus
Rapid Fire now displays a duration bar
Adjusted Mono Wire indicator to be more accurate