![]()
Look off into the distance
8 secondsEnergy Cost: 15
Cooldown: 24 seconds
![]()
Fires a flare at the designated point, illuminating the surrounding area for 45 seconds.
Energy Cost: 40
Cooldown: 75 seconds
![]()
Disarm a nearby explosive device
40% energy. Disarming M1 or M2 Sentry Guns refunds a portion of the initial cost. Targeting a Satchel Charge will initiate detonationo sequence.Energy Cost: 5
Cooldown: 3 seconds
![]()
An invisible camera that reveals the area around it for 5 minutes
Energy Cost: 55
Cooldown: 180 seconds
![]()
Extra tough armor built to increase survivability
15%![]()
Increases effectiveness of prone
+10% to +13%, Increases attack speed by +8%, and Increases range by +135%+15%45%![]()
Enables a suit light filter to see nearby cloaked objects
![]()
Use your weapon to push away smaller zombies
![]()
Basic soldier first-aid
35 HP over 10 seconds![]()
Toss out a smoke grenade to slow all units in its cloud
4, vision range reduced to to 13, and are slowed by 40%Energy Cost: 75
Cooldown: 55 seconds