This page has been updated to Patch 6.0
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Rifleman(11B) is a versatile soldier on the battlefield. His duties range from simple security to basic reconnaissance. This class is playable in all rank-sets with no requirements at all. |
Strengths | Limitations |
---|---|
- Simple to learn - Consistent bullet damage - Utility for slows and vision |
- Difficult to damage high armor targets - Limited burst damage - Short range abilities |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
0 XP | 0 XP | 0 XP |
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.90 |
Weapon: Rifle | |
---|---|
Damage | 44 - 52 |
Range | 15 |
Attack Speed | 0.30 |
Magazine Size | 60 |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | 10% |
2 | Burst Fire | 4 | 20% |
3 | Improved prone | 6 | 30% |
4 | Rifle butt | 8 | 40% |
Basic soldier first-aid
Heals 35 HP over 10 seconds and Cures minor ailments
Energy Cost: 55
Cooldown: 30 seconds
More Dakka!
Increases effectiveness of prone
Use your weapon to push away smaller zombies
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
12.5%
critical hit chance to deal extra damage on each auto attack. Critical hits are only half as affected by the targets armor.
Each level grants 4
Dexterity, Equals To:
+ 8%
Ranged Damage
+ 4%
Attack Speed
+ 1
Weapon Range
Level | Critical Damage Multiplier | Dexterity |
---|---|---|
1 | 2.5x | 4 |
2 | 5.0x | 8 |
3 | 7.5x | 12 |
4 | 10.0x | 16 |
Throws a frag grenade at the target point.
Deals 25%
less damage to massive
and mechanical
units.
Level | Energy Cost | Charge Cooldown | Radius | Damage | Charges |
---|---|---|---|---|---|
1 | 53 | 25 Seconds | 4 | 650 | 1 |
2 | 49 | 20 Seconds | 4 | 725 | 2 |
3 | 45 | 15 Seconds | 4 | 800 | 3 |
Improves skill sets associated with the rifleman's role.
Level | Skill | Energy Cost | Cooldown |
---|---|---|---|
1 | Smoke Grenade | 75 | 55 Seconds |
2 | Ground Flare | 75 | 150 Seconds |
3 | Improved Smoke Grenade | 60 | 22 Seconds |
4 | Improved Ground Flare | 60 | 75 Seconds |
4
minutes.10
from target point.12
from target point.Experience in combat teaches many lessons.
Level | Unlock | Hero Level Required |
---|---|---|
1 | Focus Fire, Flashlight | 3 |
2 | Improves Focus Fire, Alloy Magazine | 6 |
3 | Improves Focus Fire, Expert Marksman | 9 |
Focus on shooting better for a duration.
Level | Attack Speed | Crit Chance | Energy Cost | Duration | Cooldown |
---|---|---|---|---|---|
1 | +10% | +10% | 30 | 8 Seconds | 18 Seconds |
2 | +17.5% | +17.5% | 30 | 8 Seconds | 18 Seconds |
3 | +25% | +25% | 30 | 8 Seconds | 18 Seconds |
2.25
Movement Speed Limit4.5 Energy Per Second
While Active15
15%
, attack speed by 8%
, and attack range by 2
Beat Boss Mode as a rifleman with
RIFLE
,BANANA
,INTENSE WEATHER
modifier on.
Vitals | |
---|---|
Health | 320 |
Armor | 5 |
Energy | 250 |
Movement Speed | 2.90 |
Shield | 100 |
Shield Regen | 5 |
Weapon: Plasma Rifle | |
---|---|
Damage | 46 - 53 |
Range | 18 |
Attack Speed | 0.30 |
Magazine Size | 80 |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | 10% |
2 | Burst Fire | 4 | 20% |
3 | Improved prone | 6 | 30% |
4 | Rifle butt | 8 | 40% |
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
12.5%
critical hit chance to deal extra damage on each auto attack. Critical hits are only half as affected by the targets armor.
Each level grants 4
Dexterity, Equals To:
+ 8%
Ranged Damage
+ 4%
Attack Speed
+ 1
Weapon Range
Level | Critical Damage Multiplier | Dexterity |
---|---|---|
1 | 2.5x | 4 |
2 | 5.0x | 8 |
3 | 7.5x | 12 |
4 | 10.0x | 16 |
Throws a plasma grenade at the target point.
Deals 25%
less damage to massive
and mechanical
units.
Level | Energy Cost | Charge Cooldown | Radius | Damage | Charges |
---|---|---|---|---|---|
1 | 53 | 25 Seconds | 4 | 650 | 1 |
2 | 49 | 20 Seconds | 4 | 725 | 2 |
3 | 45 | 15 Seconds | 4 | 800 | 3 |
Improves skill sets associated with the rifleman's role.
Level | Skill | Energy Cost | Cooldown |
---|---|---|---|
1 | Smoke Grenade | 75 | 55 Seconds |
2 | Ground Flare | 75 | 150 Seconds |
3 | Improved Smoke Grenade | 60 | 22 Seconds |
4 | Improved Ground Flare | 60 | 75 Seconds |
4
minutes.10
from target point.12
from target point.Experience in combat teaches many lessons.
Level | Unlock | Hero Level Required |
---|---|---|
1 | Focus Fire, Flashlight | 3 |
2 | Improves Focus Fire, Alloy Magazine | 6 |
3 | Improves Focus Fire, Expert Marksman | 9 |
Focus on shooting better for a duration.
Level | Attack Speed | Crit Chance | Energy Cost | Duration | Cooldown |
---|---|---|---|---|---|
1 | +10% | +10% | 30 | 8 Seconds | 18 Seconds |
2 | +17.5% | +17.5% | 30 | 8 Seconds | 18 Seconds |
3 | +25% | +25% | 30 | 8 Seconds | 18 Seconds |
2.25
Movement Speed Limit4.5 Energy Per Second
While Active15
15%
, attack speed by 8%
, and attack range by 2
Specialize in grenade skills
15
15
2.5
Seconds per level2.5
per level1.25
per level50
per level2
Beat nightmare with epilogue as a rifleman.
Fixed an issue with Plasma MGL not having sound effects
Picking AW and GR now properly grants access to the Plasma MGL
AW bonuses have been reworked
150
to 100
50
to 100
1
to 5
50
energyFocus Fire
90/80/70
to 30
at every level4s+1s
per level to 8s
10+7.5%
Attack Speed (from 5+5%
)Added one variant
Disabled one MOS Specific SI
Focus Fire energy cost reduced from 90/90/90 to 90/80/70
Focus Fire now displays a duration bar
Combat Proficiency is now initially available at level 3 instead of level 6
Decreased Focus Fire duration by 2s
Focus Fire no longer gives bonus weapon range
Focus Fire cooldown increased from 5s to 10s
Focus Fire energy cost is 90 at all levels, instead of 60/54/48
Learn Grenade is now a 3 level skill instead of a 4 level skill and tweaked slightly
Added new skill tree, Combat Proficiency, available at levels 6/9/12 and grants various passives and the Focus Fire active skill
Focus Fire:
Rank bonuses removed
Reduced Focus Fire cooldown by 50%
Reverted crit change from last patch as we could not figure out how to implement headshots
Marksmanship (For Most MOS):
Reduced Plasma Grenade and MGL Cooldowns (20s/10s)