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The Mercenary features a flexible selection of ability trees that let you adapt to almost any situation. |
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.90 |
Weapon: Rifle mk. 2 | |
---|---|
Damage | 44 - 52 x2 |
Range | 15 |
Attack Speed | 0.30 |
Magazine Size | 60 |
Weapon: W34 Python | |
---|---|
Damage | 146 - 166 |
Range | 15 |
Attack Speed | 0.75 |
Magazine Size | 30 |
Weapon: EM-25R | |
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Damage | 424 - 565 x6 bonus vs massive |
Range | 30 |
Attack Speed | 7.43 |
Magazine Size | 5 |
Strengths | Limitations |
---|---|
- Able to handle most every situation - Tools to stall zombies - Mobile and has good self-healing |
- Struggles against Tier 2 zombies - Railgun requires careful handling |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
170000 XP | 180000 XP | 130000 XP |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | -10% |
2 | Light Filter, Automatic Mode | 4 | -20% |
3 | Improved prone | 6 | -30% |
4 | Rifle butt, Improved Automatic Mode | 8 | -40% |
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
12.5%
critical hit chance to deal extra damage on each auto attack. Critical hits are only half as affected by the targets armor.
Each level grants 4
Dexterity, Equals To:
+ 8%
Ranged Damage
+ 4%
Attack Speed
+ 1
Weapon Range
Level | Critical Damage Multiplier | Dexterity |
---|---|---|
1 | 2.5x | 4 |
2 | 5.0x | 8 |
3 | 7.5x | 12 |
4 | 10.0x | 16 |
Unlocks additional gear for the mercenary and improves skills with weaponry
Level 1: Unlocks Binoculars and Disarm
Level 2: Unlocks Stun Grenade
Level 3: Unlocks Smoke Grenade and Gask Mask
Level 4: Unlocks Steady Aim and Self-Nano with Soldier Skills 1
Level | Weapon Range Bonus | Attack Speed Bonus | Damage Bonus |
---|---|---|---|
1 | 0.75 | 2.5% | 8% |
2 | 1.5 | 5.0% | 16% |
3 | 2.25 | 7.5% | 24% |
4 | 3.0 | 10% | 30% |
Packed with explosive magazines
Level 1: Unlocks the weapon
Level 2: Increases AoE radius and Weapon Range
Level 3: Increases Damage and more Damage vs. Armored Targets
Advanced portable rail gun specialized for clearing massive zombies
Level 1: Unlocks the Weapon
Level 2: Increases Range and Attack Speed
Level 3: Increases Damage and Double Splash Radius
A bright flash briefly paralyzes smaller zombies and disorients larger zombies
3-5
seconds3-5
secondsEnergy Cost: 40
Cooldown: 50 seconds
Steady your aim to fire extremely powerful shots at the cost of attack speed
-60%
attack speed, 3x weapon damage bonus, and +4
weapon range for 12 secondsEnergy Cost: 60
Cooldown: 60 seconds
Home-brewed special formula to keep you up when the going gets tough
150
life and cures severe ailments and poisons instantlyEnergy Cost: 75
Cooldown: 60 seconds
Enable automatic mode to significantly increase attack speed
x2
for 10
secondsx2.5
for 12.5
secondsEnergy Cost: 45
Cooldown: 30 seconds
Improves your ability to handle weaponry
+4%
Explosive Damage+4%
Additional Explosives Damage per Mercenary Skills levelBeat Nightmare Campaign with epilogue completion as a Mercenary.
Switching your weapon is faster than reloading.
Swapping weapons will grant buff for 5 seconds:
0.05
additional shot
after swapping to Battle Rifle
attack speed
after swapping to Python
Armored
, Mechanical
and Massive
by 200%
after swapping to EM-25R
Beat Boss Mode with 1,500 kills and 1,000,000
T1
damage as a Mercenary.