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Lunar Support Specialists are from the moon. |
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.91 |
Weapon: Plasma Rifle | |
---|---|
Damage | 45 - 53 |
Range | 15 |
Attack Speed | 0.30 |
Magazine Size | 60 |
Strengths | Limitations |
---|---|
- Wide Map Abilities - Infinite Space Men - Good Team Utility |
- High Energy Upkeep - Limited Mobile Damage - Low T1 Damage |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
Monsoon Achievement with Lightning Camo and Dare to Win Decal |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical stats by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform Self-Aid | 2 | 10% |
2 | Armed and Loaded | 4 | 20% |
3 | Improved Prone | 6 | 30% |
4 | Rifle Butt, Backup Generator | 8 | 40% |
More charges, more troubles.
2
Duracell, trust the power within.
1.25
when energy is below 40%
Level | Unlock |
---|---|
1 | Blast |
2 | EMP |
3 | Irradiate |
4 | Bombardment |
Armed and Loaded
Each point increases Mechanical
stats by 2
Level | Unlock |
---|---|
1 | Shock Troopers |
2 | Tier 1 Scan |
3 | Supply Drop |
4 | Solar Focusing |
Starting from Level 2, each level increases maximum charge for abilities with charges by 1
Level | Unlock |
---|---|
1 | Orbital Satellite Recon |
2 | Dampening Rays |
3 | Energy Rays |
4 | Refraction Rays |
Orbital Satellite Recon
and Ray
share a pool charges.Armed and Loaded
Fires a concentrated blast from the orbiting satellite.
2.5
Energy Cost: 38
Cooldown: 1 Second
Fires a concentrated EMP blast from the orbiting satellite.
200
damage in a radius of 1.5
400
damage against Mechanical
and Robotic
units, and 20 damage per second for 10 seconds.Mechanical
and Robotic
units for 10 seconds.Biological
units.PMC
from attacking for 10 seconds when struck.Energy Cost: 26
Cooldown: 1 Second
Fires a concentrated radiation blast from the orbiting satellite.
1
350
damage per second for 10 seconds.Energy Cost: 68
Cooldown: 1 Second
Fires a supercharged barrage of orbital strikes at the target location.
4.5
seconds to calibrate Orbital Strike: Bombardment.Armed and Loaded
3000
damage, applying EMP and Irradiate to whoever struck.6
Energy Cost: 200
Cooldown: 245 Seconds
Requests 2 Shock Troopers at targeted location.
Vitals | |
---|---|
Health | 500 |
Armor | 25 |
Energy | 200 |
Movement Speed | 2.9 |
Weapon: Plasma Rifle | |
---|---|
Damage | 42 - 52 |
Range | 17.5 |
Attack Speed | 0.07 - 1.2 |
Magazine Size | Infinite |
Armed and Loaded
Energy Cost: 55
Charge Cooldown: 35 Seconds
Cooldown: 5 Seconds
Beep, beep, boop, scanning.
Energy Cost: 75
Cooldown: 60 Seconds
Nitra has been withdrawn, supply drop is inbound.
The orbiting satellites focus the power of the sun on a massive target.
3500
damage in an initial blast, and 200
damage per second to the target and nearby units.150%
increased damage.Energy Cost: 150
Cooldown: 110 Seconds.
Big brother is watching.
18
for 20 seconds.20
seconds.Energy Cost: 35
Charge Cooldown: 45 Seconds
Cooldown: 5 Seconds
Ooooh, look at them, hitting like babies.
50%
and damage dealt by 25%
for all units in the targeted area.Energy Cost: 30
Charge Cooldown: 45 Seconds
Cooldown: 5 Seconds
I feel breezy.
1.87
for all units in the targeted area.Energy Cost: 75
Charge Cooldown: 45 Seconds
Cooldown: 5 Seconds
Hey, where did everyone go?
4
for all units in the area.Energy Cost: 45
Charge Cooldown: 45 Seconds
Cooldown: 5 Seconds
Upgrades, people, upgrades!
Beat nightmare with epilogue as a Lunar Support Specialist.