| Joint Terminal Attack Controller(8002) directs the action of combat aircraft in close air support (CAS) and other offensive air operation. |
| Vitals | |
|---|---|
| Health | 420 |
| Armor | 5 |
| Energy | 200 |
| Movement Speed | 2.91 |
| Weapon: Rifle | |
|---|---|
| Damage | 44 - 52 |
| Range | 15 |
| Attack Speed | 0.3 |
| Magazine Size | 60 |
| Enlisted | Warrant Officer | Comissioned Officer |
|---|---|---|
| 170000 XP | 65000 XP | 100000 XP |
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Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2, and 10% faster reload/unjam time.
| Level | Skill | Stat Gain | Reload/Unjam Time |
|---|---|---|---|
| 1 | Perform self-aid | 2 | 10% |
| 2 | Burst Fire | 4 | 20% |
| 3 | Improved prone | 6 | 30% |
| 4 | Rifle butt, Backup Generator | 8 | 40% |
No other batteries look like it. No other batteries last like it.
1.25 when energy pool is below 40%JT calls in an A-10 Thunderbolt to strafe the targeted area.
| Level | Call for Strafe Bullet Damage | Rocket Run Damage | Armageddon Bombing Damage | Recon Plane Vision and Marking Radius |
|---|---|---|---|---|
| 1 | 80 - 180 | 160 - 360 | 4750 | +2 |
| 2 | 110 - 210 | 220 - 420 | 5750 | +4 |
| 3 | 140 - 240 | 280 - 480 | 6750 | +6 |
| 4 | 170 - 270 | 340 - 540 | 7750 | +8 |
Energy Cost: 50
Cooldown: 20 Seconds
HQ fuels up planes and ready to provide CAS.
Each point increases Mechanical stats by 1
| Level | Unlock | Thunderbolt Sight Radius |
|---|---|---|
| 1 | Binoculars | +3 |
| 2 | Rocket Run | +6 |
| 3 | Recon Plane | +9 |
| 4 | Armageddon Bombing Run | +12 |
JT calls in an anti-armor gunship.
| Level | Unlock |
|---|---|
| 1 | Anti-Armor Gunship |
| 2 | EMP, High Explosive Missiles |
| 3 | Gunship Duration +50% |
| 4 | Maverick ATGM |
JT calls in a bombing gunship.
| Level | Unlock |
|---|---|
| 1 | Bombardment Gunship |
| 2 | Napalm Rockets, Cluster Rockets |
| 3 | Gunship Duration +50% |
| 4 | Smoke Rockets |
JT sees threats from afar.
Aerial Reconnaissance Level 1Energy Cost: 10
Cooldown: 20 Seconds
A-10 Thunderbolt fires rockets at a targeted area.
Aerial Reconnaissance Level 2100 to 300 damage.Call for StrafeEnergy Cost: 55
Cooldown: 40 Seconds
A-10 Thunderbolt provides reconnaissance.
Aerial Reconnaissance Level 3Call for StrafeCooldown: 90 Seconds
A-10 Thunderbolt bombs a targeted area.
Aerial Reconnaissance Level 43750 damage.Call for StrafeEnergy Cost: 90
Charge Cooldown: 90 Seconds
Some folks are born made to wave the flag. Hoo, they're red, white and blue.
| Vitals | |
|---|---|
| Health | 3000 |
| Armor | 30 |
| Energy | 100 |
| Movement Speed | 3 |
| Weapon: M230AP Autocannon | |
|---|---|
| Damage | 100 - 200 x11 |
| Range | 25 |
| Attack Speed | 1.5 |
| Magazine Size | Infinite |
Upgrade Anti-Armor Loadout Level 1Bombardment GunshipBombardment GunshipUpgrade Anti-Armor Loadout Level 3Energy Cost: 150
Cooldown: 180 Seconds
Anti-Armor Gunship fires an EMP rocket at a targeted area.
Upgrade Anti-Armor Loadout Level 2350% damage to Massive and Mechanical units.Mechanical units completely for 10 seconds.Mechanical units take 20 damage per second for 10 seconds.Flyer and Ground units.Energy Cost: 20
Cooldown: 5 Seconds
Anti-Armor Gunship fires a HE rocket at a target.
Upgrade Anti-Armor Loadout Level 21500 to 2000 damage to the target, and anything near it.200% damage to Massive and Mechanical units.Flyer and Ground units.Energy Cost: 25
Cooldown: 8 Seconds
Anti-Armor Gunship fires a AT rocket at a targeted area.
Upgrade Anti-Armor Loadout Level 44000 damage with a blast radius of 1.5150% damage to Armored Massive and Mechanical units.Flyer and Ground units.Energy Cost: 30
Cooldown: 10 Seconds
And when the band plays "Hail to the chief". Ooh, they point the cannon at you, Lord.
| Vitals | |
|---|---|
| Health | 3000 |
| Armor | 30 |
| Energy | 100 |
| Movement Speed | 3 |
| Weapon: M230AP Autocannon | |
|---|---|
| Damage | 100 - 200 |
| Range | 22 |
| Attack Speed | 0.12 |
| Magazine Size | Infinite |
Upgrade Bombardment Loadout Level 1Anti-Armor GunshipAnti-Armor GunshipUpgrade Bombardment Loadout Level 3Energy Cost: 150
Cooldown: 180 Seconds
Bombardment Gunship launches rocket cluster.
Upgrade Bombardment Loadout Level 2120 damage.Flyer units.Energy Cost: 20
Cooldown: 5 Seconds
Bombardment Gunship launches napalm rocket cluster.
Upgrade Bombardment Loadout Level 250 damage, and 200 damage to Light units on impact.80% less damage after radius of 3.5Flyer units.Energy Cost: 25
Cooldown: 5 Seconds
Bombardment Gunship launches rocket barrage.
Upgrade Bombardment Loadout Level 4200 to 400 damage in a blast radius of '2'60% damage in radius of 2 to 3.5Flyer units.Energy Cost: 30
Cooldown: 5 Seconds
Improves A-10 Thunderbolt
Call for Strafe abilities by 5 seconds.5.Beat nightmare with epilogue as a Joint Terminal Attack Controller.
Fixed a bug with JTAC napalm rockets persisting and not doing damage when fired from the Heli in bombardment loadout.
Fixed JTAC dancing
Strafe Run abilities now hit air targets by default
Rocket Run no longer drops smoke
CS no longer grants the strafe an anti-air weapon, instead gives Recon Plane a strafing gun and reduces energy cost of Strafe Run abilities by 5