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Joint Terminal Attack Controller(8002) directs the action of combat aircraft in close air support (CAS) and other offensive air operation. |
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.91 |
Weapon: Rifle | |
---|---|
Damage | 44 - 52 |
Range | 15 |
Attack Speed | 0.3 |
Magazine Size | 60 |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
170000 XP | 65000 XP | 100000 XP |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | 10% |
2 | Burst Fire | 4 | 20% |
3 | Improved prone | 6 | 30% |
4 | Rifle butt, Backup Generator | 8 | 40% |
No other batteries look like it. No other batteries last like it.
1.25
when energy pool is below 40%
JT calls in an A-10 Thunderbolt to strafe the targeted area.
Level | Call for Strafe Bullet Damage | Rocket Run Damage | Armageddon Bombing Damage | Recon Plane Vision and Marking Radius |
---|---|---|---|---|
1 | 80 - 180 | 160 - 360 | 4750 | +2 |
2 | 110 - 210 | 220 - 420 | 5750 | +4 |
3 | 140 - 240 | 280 - 480 | 6750 | +6 |
4 | 170 - 270 | 340 - 540 | 7750 | +8 |
Energy Cost: 50
Cooldown: 20 Seconds
HQ fuels up planes and ready to provide CAS.
Each point increases Mechanical
stats by 1
Level | Unlock | Thunderbolt Sight Radius |
---|---|---|
1 | Binoculars | +3 |
2 | Rocket Run | +6 |
3 | Recon Plane | +9 |
4 | Armageddon Bombing Run | +12 |
JT calls in an anti-armor gunship.
Level | Unlock |
---|---|
1 | Anti-Armor Gunship |
2 | EMP, High Explosive Missiles |
3 | Gunship Duration +50% |
4 | Maverick ATGM |
JT calls in a bombing gunship.
Level | Unlock |
---|---|
1 | Bombardment Gunship |
2 | Napalm Rockets, Cluster Rockets |
3 | Gunship Duration +50% |
4 | Smoke Rockets |
JT sees threats from afar.
Aerial Reconnaissance Level 1
Energy Cost: 10
Cooldown: 20 Seconds
A-10 Thunderbolt fires rockets at a targeted area.
Aerial Reconnaissance Level 2
100
to 300
damage.Call for Strafe
Energy Cost: 55
Cooldown: 40 Seconds
A-10 Thunderbolt provides reconnaissance.
Aerial Reconnaissance Level 3
Call for Strafe
Cooldown: 90 Seconds
A-10 Thunderbolt bombs a targeted area.
Aerial Reconnaissance Level 4
3750
damage.Call for Strafe
Energy Cost: 90
Charge Cooldown: 90 Seconds
Some folks are born made to wave the flag. Hoo, they're red, white and blue.
Vitals | |
---|---|
Health | 3000 |
Armor | 30 |
Energy | 100 |
Movement Speed | 3 |
Weapon: M230AP Autocannon | |
---|---|
Damage | 100 - 200 x11 |
Range | 25 |
Attack Speed | 1.5 |
Magazine Size | Infinite |
Upgrade Anti-Armor Loadout Level 1
Bombardment Gunship
Bombardment Gunship
Upgrade Anti-Armor Loadout Level 3
Energy Cost: 150
Cooldown: 180 Seconds
Anti-Armor Gunship fires an EMP rocket at a targeted area.
Upgrade Anti-Armor Loadout Level 2
3
50%
damage to Massive
and Mechanical
units.Mechanical
units completely for 10 seconds.Mechanical
units take 20 damage per second for 10 seconds.Flyer
and Ground
units.Energy Cost: 20
Cooldown: 5 Seconds
Anti-Armor Gunship fires a HE rocket at a target.
Upgrade Anti-Armor Loadout Level 2
1500
to 2000
damage to the target, and anything near it.200%
damage to Massive
and Mechanical
units.Flyer
and Ground
units.Energy Cost: 25
Cooldown: 8 Seconds
Anti-Armor Gunship fires a AT rocket at a targeted area.
Upgrade Anti-Armor Loadout Level 4
4000
damage with a blast radius of 1.5
150%
damage to Armored
Massive
and Mechanical
units.Flyer
and Ground
units.Energy Cost: 30
Cooldown: 10 Seconds
And when the band plays "Hail to the chief". Ooh, they point the cannon at you, Lord.
Vitals | |
---|---|
Health | 3000 |
Armor | 30 |
Energy | 100 |
Movement Speed | 3 |
Weapon: M230AP Autocannon | |
---|---|
Damage | 100 - 200 |
Range | 22 |
Attack Speed | 0.12 |
Magazine Size | Infinite |
Upgrade Bombardment Loadout Level 1
Anti-Armor Gunship
Anti-Armor Gunship
Upgrade Bombardment Loadout Level 3
Energy Cost: 150
Cooldown: 180 Seconds
Bombardment Gunship launches rocket cluster.
Upgrade Bombardment Loadout Level 2
120
damage.Flyer
units.Energy Cost: 20
Cooldown: 5 Seconds
Bombardment Gunship launches napalm rocket cluster.
Upgrade Bombardment Loadout Level 2
50
damage, and 200
damage to Light
units on impact.80%
less damage after radius of 3.5
Flyer
units.Energy Cost: 25
Cooldown: 5 Seconds
Bombardment Gunship launches rocket barrage.
Upgrade Bombardment Loadout Level 4
200
to 400
damage in a blast radius of '2'60%
damage in radius of 2
to 3.5
Flyer
units.Energy Cost: 30
Cooldown: 5 Seconds
Improves A-10 Thunderbolt
Call for Strafe
abilities by 5 seconds.5
.Beat nightmare with epilogue as a Joint Terminal Attack Controller.
Fixed a bug with JTAC napalm rockets persisting and not doing damage when fired from the Heli in bombardment loadout.
Fixed JTAC dancing
Strafe Run abilities now hit air targets by default
Rocket Run no longer drops smoke
CS no longer grants the strafe an anti-air weapon, instead gives Recon Plane a strafing gun and reduces energy cost of Strafe Run abilities by 5