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Heavy Gunner(11B-2HG) wields a powerful all-purpose HMG armed with HVAP rounds capable of shredding heavily armored foes into pieces, with addition of FMJ rounds to mince lightly armored foes. |
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.81 |
Weapon: S41 Ripsaw | |
---|---|
Damage | 46 - 55 |
Range | 17 |
Attack Speed | 0.2 |
Magazine Size | 200 (max 1000) |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
65000 XP | 65000 XP | 65000 XP |
The Heavy Gunner switches HVAP rounds to FMJ ones.
Weapon Proficiency
.Armored
and Mechanical
units.The Heavy Gunner switches FMJ rounds to HVAP rounds.
Weapon Proficiency
.Armored
and Mechanical
units.The Heavy Gunner monitors his HMG to make sure it not overheat.
Belt Linking
.15%
, up to 5 times.1%
, up to 5 times.10%
, decrease movement speed by 10%
, reduce energy regen by 3
.The Heavy Gunner revs up his HMG.
Cooldown: 2.5 seconds
The Heavy Gunner stops his HMG from shooting.
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | -10% |
2 | Sleight of Hand | 4 | -20% |
3 | Improved prone, + 0.07 Movement Speed |
6 | -30% |
4 | Enhanced Cooling System, + 0.04 Movement Speed |
8 | -40% |
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
12.5%
critical hit chance to deal extra damage on each auto attack. Critical hits are only half as affected by the targets armor.
Each level grants 4
Dexterity, Equals To:
+ 8%
Ranged Damage
+ 4%
Attack Speed
+ 1
Weapon Range
Level | Critical Damage Multiplier | Dexterity |
---|---|---|
1 | 2.5x | 4 |
2 | 5.0x | 8 |
3 | 7.5x | 12 |
4 | 10.0x | 16 |
The Heavy Gunner improves his proficiency with his HMG.
Level | Range Boost | Round Switch | Heat Loss Per Tick | Damage Bonus |
---|---|---|---|---|
1 | 1.5 | 3.75 Seconds | 7 | 10% |
2 | 3 | 3.5 Seconds | 9 | 15% |
3 | 4.5 | 3.25 Seconds | 11 | 20% |
4 | 6 | 3 Seconds | 13 | 25% |
The Heavy Gunner upgrades heat capacity for his HMG.
Level | Total Heat Capacity |
---|---|
1 | 200 |
2 | 250 |
3 | 300 |
4 | 350 |
The Heavy Gunner aims his HMG and hits his targets precisely.
Level | Hero Level Requirement | Crit Multiplier Bonus | Energy Cost | Cooldown |
---|---|---|---|---|
1 | 2 | + 1 | 40 | 35 Seconds |
2 | 4 | + 2 | 35 | 35 Seconds |
3 | 6 | + 3 | 30 | 35 Seconds |
4 | 8 | + 4 | 25 | 35 Seconds |
HVAP
rounds.Marksmanship Level 1
.7.5%
.15
seconds, can be ended prematurely.1.25
during the effect.The Heavy Gunner familiarizes himself with his HMG.
Soldier Skills Level 2
.25%
faster heat cooldown tickThe Heavy Gunner sprays his wrath against light targets.
Level | Attack Speed | Light Damage | Energy Cost | Cooldown |
---|---|---|---|---|
1 | x 1.25 | + 3 | 40 | 20 Seconds |
2 | x 1.5 | + 6 | 35 | 20 Seconds |
3 | x 1.75 | + 9 | 30 | 20 Seconds |
4 | x 2 | + 12 | 25 | 20 Seconds |
Precise Aim
.FMJ
rounds.8
seconds, can be ended prematurely.1.25
during the effect.Improves Heavy Gunner's HMG.
Beat nightmare with epilogue as a Heavy Gunner.