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Flamethrowers (74D) were reintroduced during the initial outbreaks after their proven effectiveness in combat. The ethics were pushed aside since the afflicted generally do not feel pain. |
Vitals | |
---|---|
Health | 435 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.90 |
Weapon: Flamethower | |
---|---|
Damage | 12 - 14 |
Range | 11 |
Attack Speed | 0.17 |
Magazine Size | 200 Fuel (max 1000) |
Weapon: RF1414 | |
---|---|
Damage | 63 - 69 |
Range | 6 |
Attack Speed | 0.09 |
Magazine Size | 200 Fuel (max 1000) |
Deals -30% to Massive and Mechanical | |
Range cannot be increased |
Weapon: M207B Spark Launcher | |
---|---|
Damage | 77 - 84 |
Range | 18 |
Attack Speed | 1.25 |
Magazine Size | 200 Fuel (max 1000) |
Deals -20% to Massive and Mechanical |
Strengths | Limitations |
---|---|
- Mob clear - Tank - Grouping enemies - Consistent damage |
- Limited damage while running - Low single-target damage - Low range |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
2600 XP | 0 XP | 0 XP |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | 10% |
2 | Fuel Synthesizer | 4 | 20% |
3 | Improved prone | 6 | 30% |
4 | Rifle butt, Hard armor | 8 | 40% |
Napalm sticks to and burns its target, dealing damage on apply and damage over time.
Level | DPS | Burn Damage | Burn Damage (if Armored) |
---|---|---|---|
1 | 10 | 4 | 6 |
2 | 20 | 5 | 8 |
3 | 30 | 7 | 14 |
4 | 40 | 9 | 18 |
Surround yourself in a powerful plasma shield that can ward off zombie and bullet attacks
Level | Energy Cost | Shield Life | Duration (s) |
---|---|---|---|
1 | 95 | 400 | 8 |
2 | 90 | 800 | 9 |
3 | 85 | 1200 | 10 |
4 | 80 | 1600 | 11 |
Quickly eject fuel causing a burst of intense flame
Level | Fuel Usage | Explosive Damage | Cooldown (s) |
---|---|---|---|
1 | 50 | 450 | 30 |
2 | 40 | 600 | 26 |
3 | 30 | 700 | 24 |
4 | 20 | 800 | 22 |
Throw a Graviton Charge that will pull mobs (does discriminate) into the middle
Level | Energy Cost | Duration | Cooldown (s) |
---|---|---|---|
1 | 75 | 6 | 30 |
2 | 70 | 7 | 28 |
3 | 65 | 8 | 26 |
4 | 60 | 9 | 24 |
Converts 25 Energy into 75 Fuel
Improves Plasma Shield and Graviton Charge.
+1
Graviton Charge
+25%
Graviton Charge Duration
+400
Plasma Shield durability, +12
s Plasma Shield duration and and additional +1
s per level of Plasma Shield
Beat Nightmare Campaign with epilogue completion as a Flamethrower.
Greatly enhances your offensive capabilities at the cost of reducing the effectiveness of your defensive abilities
Increases Napalm duration by 1
s
Overheat your flamepack doing bonus damage at the cost of damaging yourself
Cost: 25 health, plus -5 health/second while active
Cooldown: 15 seconds
Beat 4man Boss Mode game as a Flamethrower
without dying
.
Pyromaniac unlock now requires the Flamethrower to survive
RF1414
M207 Spark
Barrier now grants 25% Graviton Charge Duration
Fixed interaction between HE and the RF1414
Added two variants
Fuel Discharge fuel cost changed from 20/30/40/50 to 50/40/30/20
Pyromaniac tooltips cleaned up
Pyromaniac Green Phos and Overburn Napalm condensed into a single debuff