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Fire Support Specialists(13F) recieve advanced individual training about calling for fire and specialized forms of Indirect Fire. |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
65000 XP | 0 XP | 12000 XP |
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.91 |
Weapon: Rifle | |
---|---|
Damage | 44 - 52 |
Range | 15 |
Attack Speed | 0.30 |
Magazine Size | 60 |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | 10% |
2 | Burst Fire | 4 | 20% |
3 | Improved prone | 6 | 30% |
4 | Rifle butt, Backup Generator | 8 | 40% |
Basic soldier first-aid
Heals 35 HP over 10 seconds and Cures minor ailments
Energy Cost: 55
Cooldown: 30 seconds
More Dakka!
Increases effectiveness of prone
Use your weapon to push away smaller zombies
1.25
until energy reserve is above 40%
FSS radios in FDC to bombard the targeted area.
Level | Ability Range | Shell Damage | Hero Level Requirement |
---|---|---|---|
1 | 45 | 1750 | 1 |
2 | 50 | 2500 | 3 |
3 | 55 | 3250 | 5 |
4 | 60 | 4000 | 7 |
Indirect Fire Support Level 2
Cooldown: 5 seconds
FSS radios in FDC to supress the targeted area.
Level | Max Charges | Ability Range | Energy Cost | Charge Cooldown |
---|---|---|---|---|
1 | 12 | 30 | 65 | 9 Seconds |
2 | 16 | 33 | 60 | 8 Seconds |
3 | 16 | 36 | 60 | 7 Seconds |
4 | 20 | 39 | 55 | 6 Seconds |
5 | 20 | 42 | 50 | 5 Seconds |
450
to 500
damage.Indirect Fire Support Level 2
Indirect Fire Support Level 4
Cooldown: 5 seconds
Improves call for fire and direct suppression barrage.
Level | Unlocks | Improvement for CFF | Improvement for RB |
---|---|---|---|
1 | Immediate Smoke, Binoculars | None | None |
2 | Immediate Flare | Gain 50 Shells | RB Charge CD reduced by 2 seconds |
3 | White Phosphorus, Laser Designator | None | None |
4 | Railgun | Gain 50 Shells | Max SB charge +4 |
5 | Nuclear Strike, OSR | None | None |
Mechanical
stat by 1
The FSS sees threats from afar.
Indirect Fire Support Level 1
Energy Cost: 10
Cooldown: 20 seconds
The FSS radios FDC to deploy smoke at a target point.
Indirect Fire Support Level 1
Energy Cost: 10
Cooldown: 75 seconds
The FSS radios FDC to deploy flare at a target point.
Indirect Fire Support Level 2
Energy Cost: 5
Cooldown: 100 seconds
The FSS tagging an enemy with the laser.
Indirect Fire Support Level 3
8
for 45 seconds.Energy Cost: 35
Cooldown: 45 seconds
The FSS radios FDC to deploy white phosphorus at a target point.
Indirect Fire Support Level 3
4
CFF shells on use.4
Willy Pete at the targeted area.200
damage per second at the target point, lasts 25 seconds.25%
less damage to Massive
units.Energy Cost: 85
Cooldown: 150 seconds
The FSS radios offshore warship to fire railgun at a target point.
Indirect Fire Support Level 4
24000
damage at the target point.Energy Cost: 145
Cooldown: 180 seconds
That missile is targeted at the Cacumen's current postion! Where's the Cacumen, Mansley?
Indirect Fire Support Level 5
30000
damage at the epicenter of radius by 4
50%
less damage at the radius of 6
75%
less damage at the radius of 8
Energy Cost: 180
Cooldown: 300 seconds
Big brother is watching.
Indirect Fire Support Level 5
20
seconds.20
seconds.Energy Cost: 45
Cooldown: 80 seconds
Play 10 games as FSS
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.91 |
Weapon: Rifle | |
---|---|
Damage | 44 - 52 |
Range | 15 |
Attack Speed | 0.30 |
Magazine Size | 60 |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | 10% |
2 | Burst Fire | 4 | 20% |
3 | Improved prone | 6 | 30% |
4 | Rifle butt, Backup Generator | 8 | 40% |
Basic soldier first-aid
More Dakka!
Increases effectiveness of prone
Use your weapon to push away smaller zombies
Always have a backup for any situation.
1.25
until energy reserve is above 40%
FSS radios in FDC to bombard the targeted area.
Level | Ability Range | Shell Damage | Hero Level Requirement |
---|---|---|---|
1 | 45 | 1750 | 1 |
2 | 50 | 2500 | 3 |
3 | 55 | 3250 | 5 |
4 | 60 | 4000 | 7 |
Indirect Fire Support Level 2
Cooldown: 5 seconds
FSS radios in FDC to direct close air support to the targetted area.
Level | Max Charges | Ability Range | Energy Cost | Charge Cooldown |
---|---|---|---|---|
1 | 1 | 30 | 90 | 80 Seconds |
2 | 1 | 33 | 85 | 75 Seconds |
3 | 2 | 36 | 80 | 70 Seconds |
4 | 2 | 39 | 75 | 65 Seconds |
5 | 3 | 42 | 70 | 60 Seconds |
Joint Fires Observer Level 4
Cooldown: 5 seconds
Improves call for fire and direct suppression barrage.
Level | Unlocks | Improvement for CFF | Improvement for RB |
---|---|---|---|
1 | Immediate Smoke, Binoculars | None | None |
2 | Immediate Flare | Gain 50 Shells | RB Charge CD reduced by 2 seconds |
3 | White Phosphorus, Laser Designator | None | None |
4 | Railgun | Gain 50 Shells | Max SB charge +4 |
5 | Nuclear Strike, OSR | None | None |
Mechanical
stat by 1
The FSS sees threats from afar.
Indirect Fire Support Level 1
Energy Cost: 10
Cooldown: 20 seconds
The FSS radios FDC to deploy smoke at a target point.
Indirect Fire Support Level 1
Energy Cost: 10
Cooldown: 75 seconds
The FSS radios FDC to deploy flare at a target point.
Indirect Fire Support Level 2
Energy Cost: 5
Cooldown: 100 seconds
The FSS tagging an enemy with the laser.
Indirect Fire Support Level 3
8
for 45 seconds.Energy Cost: 35
Cooldown: 45 seconds
The FSS radios FDC to deploy white phosphorus at a target point.
Indirect Fire Support Level 3
4
CFF shells on use.4
Willy Pete at the targeted area.200
damage per second at the target point, lasts 25 seconds.25%
less damage to Massive
units.Energy Cost: 85
Cooldown: 150 seconds
The FSS radios offshore warship to fire railgun at a target point.
Indirect Fire Support Level 4
24000
damage at the target point.Energy Cost: 145
Cooldown: 180 seconds
That missile is targeted at the Cacumen's current postion! Where's the Cacumen, Mansley?
Indirect Fire Support Level 5
30000
damage at the epicenter of radius by 4
50%
less damage at the radius of 6
75%
less damage at the radius of 8
Energy Cost: 180
Cooldown: 300 seconds
Big brother is watching.
Indirect Fire Support Level 5
20
seconds.20
seconds.Energy Cost: 45
Cooldown: 80 seconds
Improves FDC's supplyline for CFF shells.
50
CFF shells.CFF
by 10
Rocket Barrage
by 5
Beat nightmare with epilogue as a Fire Support Specialist.
Improves Indirect Fire Support.
4
10%
Beat survival with
T3
modifier and score at least 5,000 kills as FSS.
omgomgomg FSS BUFFS!!!
Improved the explosion effect of CFF to give it a tad more punch.
Fixed issue where White Phosphorous shells could land in unpathable locations and fail to spawn the fire
Fixed an issue where you would spawn at the incorrect level in Lunatic
OR now properly affects Strafe Run
OR now reduces JFO energy cost (when the variant is selected)
Nuclear Strike no longer inherits damage bonuses on the FSS MOS