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Enforcer(31B) were recently added to the military as a result of the outbreak. Once members of S.W.A.T. teams, Enforcers are capable of taking punishment more so than most units and specialize in controlling crowds. |
Vitals | |
---|---|
Health | 440 |
Armor | 10 |
Energy | 200 |
Movement Speed | 2.88 |
Weapon: Shotgun | |
---|---|
Damage | 175 - 194 |
Range | 12 |
Attack Speed | 1.3 |
Magazine Size | 25 |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
5000 XP | 0 XP | 0 XP |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | -10% |
2 | Concussion Shells, Shield Bash | 4 | -20% |
3 | Improved prone | 6 | -30% |
4 | Improved Shield Bash | 8 | -40% |
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
12.5%
critical hit chance to deal extra damage on each auto attack. Critical hits are only half as affected by the targets armor.
Each level grants 4
Dexterity, Equals To:
+ 8%
Ranged Damage
+ 4%
Attack Speed
+ 1
Weapon Range
Level | Critical Damage Multiplier | Dexterity |
---|---|---|
1 | 2.5x | 4 |
2 | 5.0x | 8 |
3 | 7.5x | 12 |
4 | 10.0x | 16 |
The Enforcer learns new defensive tactics and gains new equipment to protect himself and his allies.
Each level grants 1
Fitness and 1
Armor, equals to:
+ 8
Max Health+ 0.016
Health Regen per Second+ 0.012
Movement Speed+ 1
ArmorLevel | Unlocks | Improves |
---|---|---|
1 | Gas Mask, Flashlight | Detection |
2 | Blast Shield, Self Sufficient | Survivalbility, Self-Aid |
3 | Hard Armor, Improved Bash Technique | Survivability, Shield Bash |
The Enforcer takes a defensive stance that reduce incoming damage for himself, increasing his attack speed and inspiring his allies. Last 8 Seconds.
Unlocks Valor Aura
, increasing armor by 5 for The Enforcer and Nearby allies, this passive effect will only activate when Protect and Serve
is used. Effect still lingers up to 8 seconds should the ability ended prematurely.
Each level grants 1
to Fitness, Dexterity, and Mechanical Stats only when Valor Aura
is in effect.
Level | Attack Speed | Reduce Melee Damage Taken | Reduce Ranged Damage Taken | Reduce Explosive Damage Taken |
---|---|---|---|---|
1 | +35% | 30% | 30% | 15% |
2 | +70% | 40% | 40% | 20% |
3 | +105% | 50% | 50% | 25% |
4 | +140% | 60% | 60% | 30% |
The Enforcer adopts aggressive SWAT tactics and equipment to gain upper hand against the infected.
Each level grants adds 3%
attack speed and 1
weapon range.
Level | Unlocks |
---|---|
1 | Crowd Control |
2 | Concussion Flash MGL |
3 | Breaching Shell |
The Enforcer loads in Concussion Shells which add 5 more damage, rending foes armor by 1, reduce their attack damage by 16%, and slowing their movement speed by 16%.
The Enforcer use his huge shield to slam foes in front of him by 150 degree sector of range by 4, causing 225 - 250 damage, stun, and knock them away.
Soldier Skill 2
.Massive
and Flying
units!Energy cost: 10
Cooldown: 8 seconds
The Enforcer fires a retooled MGL that releases smoke and deals damage on impact.
Level | Energy Cost | Cooldown (s) | Damage |
---|---|---|---|
1 | 60 | 30 | 450 |
2 | 60 | 30 | 600 |
3 | 60 | 30 | 750 |
The Enforcfer fires a retooled MGL that releases a concussive blast and a flash, stunning foes caught in the blast by 3 seconds, blinding and slowing them by 0.1 movespeed for 5 seconds.
Flyer
, and Mechanical
units are immune to all effects.Massive
units are only immune to stun effect.Energy cost: 30
Cooldown: 20 seconds
The Enforcer fires a specialized breaching shell that drills into the target before exploding. Its safey measurement makes explosion always facing away from the Enforcer.
Massive
units.Energy cost: 90
Cooldown: 60 seconds
Improves defensive capabilities.
Beat nightmare with epilogue as an Enforcer.
Aggressively improves offensive capabilities.
Replaces Crowd Control with Riot Control, and replaces Concussive Shells with Chemical Shells.
Stronger Impact Damage.
Smoke Duration is halved.
Release lethal gas instead of Smoke (160 damage/s)
Replaced Concussion Shells with Chemical Shells.
Beat Solo PMC Survival with Tier 2 Modifier as an Enforcer.
Fixed issue where Protect and Serve could be function unexpectedly when levelled up
Protect and Serve now displays a duration bar
Shotguns now have different Critial Shot values compared to other MOS:
20% Chance for a 2.25/3.5/4.75/6x Multiplier - default is 12.5% Chance for 2.5/5/7.5/10x Multiplier
Protect and Serve is now properly toggleable and has a duration bar
Fixed issue when levelling up Protect and Serve that could break the ability
Crowd Control and Gas Grenade should no longer fly away when shot directly at your feet
Riot Control gas should no longer slow cliffwalkers
Fixed Various Enforcer Bugs/Issues