![]() |
Commando(18B) is deployed when missions are needed to be finished by any means necessary. They're skilled with their shotguns and explosives. |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
0 XP | 120000 XP | 100000 XP |
Vitals | |
---|---|
Health | 440 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.92 |
Weapon: Shotgun | |
---|---|
Damage | 175 - 194 |
Range | 12 |
Attack Speed | 1.3 |
Magazine Size | 25 |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | -10% |
2 | Concussion Shells | 4 | -20% |
3 | Improved prone | 6 | -30% |
4 | Rifle Butt, Automatic Mode | 8 | -40% |
The Commando loads in Concussion shells.
Soldier Skills Level 2
16%
The Commando goes full auto with his shotgun.
Soldier Skills Level 4
250%
, last 12.5 seconds.Energy Cost: 45
Cooldown: 30 seconds
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
12.5%
critical hit chance to deal extra damage on each auto attack. Critical hits are only half as affected by the targets armor.
Each level grants 4
Dexterity, Equals To:
+ 8%
Ranged Damage
+ 4%
Attack Speed
+ 1
Weapon Range
Level | Critical Damage Multiplier | Dexterity |
---|---|---|
1 | 2.5x | 4 |
2 | 5.0x | 8 |
3 | 7.5x | 12 |
4 | 10.0x | 16 |
The Commando becomes better at surviving on his own.
Level | Unlock | Improve |
---|---|---|
1 | Binoculars | Nothing |
2 | Field Aid | Nothing |
3 | Camouflage | Jump Cooldown Reduction |
4 | Adrenaline Rush | Rifle Butt |
+2
Fitness and +0.02
Movement speed.The Commando uses binoculars to see threats afar.
Survival Expert Level 1
Energy Cost: 10
Cooldown: 20 seconds
The Commando uses field aid to tend injury.
Survival Expert Level 2
65
health points over 30 seconds.Energy Cost: 87
Cooldown: 30 seconds
The Commando activates camouflage to conceal himself.
Survival Expert Level 3
10%
Energy Cost: 30
Cooldown: 35 seconds
The Commando refuses to die.
Survival Expert Level 4
0.2
for 20 seconds.Cooldown: 240 seconds
The Commando uses explosives to blow up his foes.
Level | Unlock |
---|---|
1 | Frag Grenade |
2 | Explosive Charge, Disarm |
3 | Improved Frag Grenade |
4 | C4 Explosive Device |
The Commando throws a frag grenade at a target point.
Explosive Expert Level 1
Explosive Expert Level 3
Energy Cost: 60 / 35
Cooldown: 30 / 20 seconds
The Commando deploys explosive charge to obliterate his foes.
Explosive Expert Level 2
12
explosive charges in each inventory slot.Energy Cost: 55
Cooldown: 90 seconds
The Commando disarm a device for later use.
Explosive Expert Level 2
Cooldown: 5 seconds
I've got a present for ya!
Explosive Expert Level 4
Massive
units.3
C4 explosive devices per inventory.Energy Cost: 80
Cooldown: 105 seconds
The Commando learns to use prototype weaponry.
Level | Unlock | Level Requirement |
---|---|---|
1 | Plasma Mine | 3 |
2 | Force Field Generator | 5 |
3 | Chrono Shift | 7 |
+1
Mechanical.The Commando places down a plasma mine.
Prototype Weaponry Level 1
Armored
units.3
mines per inventory.Energy Cost: 85
Cooldown: 90 seconds
The Commando tosses out a force field generator.
Prototype Weaponry Level 2
Energy Cost: 75
Cooldown: 45 seconds
The Commando activates a chorno shift device.
Prototype Weaponry Level 3
Energy Cost: 175
Cooldown: 300 seconds
Improves Commando's survival expertise.
6
0.05
47
30
Beat nightmare with epilogue as a Commando.
Improves Commando's explosive expertise.
3.5
25
seconds.10
Disarm
by 3.5
and removes its energy cost.Frag Grenade
by 3
Frag Grenade
by 5
Frag Grenade
by 5
seconds.Deal at least 100,000 damage in a single ability as a Commando.