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Combat Engineers(12B) receive a year-long special training for constructing battlefield essential infrastructure (bridges, ramps, etc.), obstacle creation, placement, and demolitions in an innovative field environment. |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
25000 XP | 8000 XP | 12000 XP |
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.88 |
Weapon: Shotgun | |
---|---|
Damage | 175 - 194 |
Range | 12 |
Attack Speed | 1.3 |
Magazine Size | 25 |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | -10% |
2 | Concussion Shells | 4 | -20% |
3 | Improved prone | 6 | -30% |
4 | Energy Aura, Rifle Butt | 8 | -40% |
The Combat Engineer loads in concussion shells.
5
1
16%
The Combat Engineer emits aura around him.
Heroic
unit by 0.5
The Combat Engineer fires rocket barrage.
Level | Rockets Fired | Energy Cost | Cooldown |
---|---|---|---|
1 | 3 | 75 | 30 seconds |
2 | 5 | 70 | 27 seconds |
3 | 7 | 67 | 22 seconds |
4 | 9 | 65 | 18 seconds |
150
to 180
explosive damage.Ground
units for 1 second.Flyer
units.The Combat Engineer deploys unmmaned assets.
Level | Original Unlock | Sentry Gun Limit | IS Bot Limit | Advanced Sentries Unlock | Drone Operator IS Bot Limit |
---|---|---|---|---|---|
1 | Paralysis Trap, IS Bot | 0 | 1 | Paralysis Trap, IS Bot | 1 |
2 | IS Bot, Sentry Gun, Mount MMG | 1 | 1 | IS Bot, Sentry Gun, Mount Anti-Air | 2 |
3 | Mount Flamethrower | 2 | 1 | Mount MGL | 3 |
4 | Mount 50. Cal | 3 | 1 | Mount Railgun | 4 |
The Combat Engineer deploys paralysis traps to surprise his foes.
Security Level 1
Vitals | |
---|---|
Health | 300 |
Armor | 15 |
Energy | 30 |
Movement Speed | 3 |
Weapon: IS Bot MG | |
---|---|
Damage | 18 - 22 |
Range | 15 |
Attack Speed | 0.4 |
Magazine Size | 30 |
Energy cost: 150
Cooldown between charges: 3 seconds
Cooldown: 90 seconds
Dual Rockets
IS Bot fires 2 rockets toward a target point.
Flyer
unit.Cooldown: 15 seconds
Building a sentry.
Energy Cost: 150
Cooldown: 30 Seconds
Mount MMG
Vitals | |
---|---|
Health | 350 |
Armor | 7 |
Energy | 60 |
Movement Speed | 0 |
Weapon: MMG | |
---|---|
Damage | 44 - 56 |
Range | 18 |
Attack Speed | 0.2 |
Magazine Size | 60 |
Mount Flamethrower
Vitals | |
---|---|
Health | 650 |
Armor | 15 |
Energy | 60 |
Movement Speed | 0 |
Weapon: Flamethrower | |
---|---|
Damage | 35 - 40 |
Range | 8.5 |
Attack Speed | 0.7 |
Magazine Size | 60 |
air
units.Mount 50. Cal
Vitals | |
---|---|
Health | 350 |
Armor | 7 |
Energy | 60 |
Movement Speed | 0 |
Weapon: .50 Cal | |
---|---|
Damage | 89 - 105 |
Range | 19 |
Attack Speed | 0.3 |
Magazine Size | 60 |
The Combat Engineer utilizes his expertise on the field.
Mechanical
stats by 1
Level | Unlock |
---|---|
1 | Repair, Disarm |
2 | Arc Cell, Flash |
3 | Barricade |
4 | Satchel Charge |
The Combat Engineer repairs mechanical units.
Mechanical
units.The Combat Engineer disarm a device for later use.
Energy Cost: 5
Cooldown: 3 seconds
The Combat Engineer regenerates energy.
50
energy for 10 seconds.Charge cooldown: 60 seconds
The Combat Engineer stuns a target.
Biological
units.Energy Cost: 85
Cooldown: 60 seconds
The Combat Engineer deploys a barricade
500
hp, and is a Mechanical
unit.Undead
units.players
against PMC
firearms.Energy Cost: 90
Cooldown: 60 seconds
The Combat Engineer deploys a satchel charge.
Disarm
Energy Cost: 200
Cooldown: 240 seconds
Beat Nightmare Campaign with Epilogue as the Combat Engineer
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.88 |
Weapon: Shotgun | |
---|---|
Damage | 175 - 194 |
Range | 12 |
Attack Speed | 1.3 |
Magazine Size | 25 |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | -10% |
2 | Concussion Shells | 4 | -20% |
3 | Improved prone | 6 | -30% |
4 | Energy Aura, Rifle Butt | 8 | -40% |
The Combat Engineer loads in concussion shells.
5
1
16%
The Combat Engineer emits aura around him.
Heroic
unit by 0.5
The Combat Engineer fires rocket barrage.
Level | Rockets Fired | Energy Cost | Cooldown |
---|---|---|---|
1 | 3 | 75 | 30 seconds |
2 | 5 | 70 | 27 seconds |
3 | 7 | 67 | 22 seconds |
4 | 9 | 65 | 18 seconds |
150
to 180
explosive damage.Ground
units for 1 second.Flyer
units.The Combat Engineer deploys unmmaned assets.
Level | Original Unlock | Sentry Gun Limit | IS Bot Limit | Advanced Sentries Unlock | Drone Operator IS Bot Limit |
---|---|---|---|---|---|
1 | Paralysis Trap, IS Bot | 0 | 1 | Paralysis Trap, IS Bot | 1 |
2 | IS Bot, Sentry Gun, Mount MMG | 1 | 1 | IS Bot, Sentry Gun, Mount Anti-Air | 2 |
3 | Mount Flamethrower | 2 | 1 | Mount MGL | 3 |
4 | Mount 50. Cal | 3 | 1 | Mount Railgun | 4 |
The Combat Engineer deploys paralysis traps to surprise his foes.
Security Level 1
Vitals | |
---|---|
Health | 300 |
Armor | 15 |
Energy | 30 |
Movement Speed | 3 |
Weapon: IS Bot MG | |
---|---|
Damage | 18 - 22 |
Range | 15 |
Attack Speed | 0.4 |
Magazine Size | 30 |
Energy cost: 150
Cooldown between charges: 3 seconds
Cooldown: 90 seconds
Dual Rockets
IS Bot fires 2 rockets toward a target point.
Flyer
unit.Cooldown: 15 seconds
Building a sentry.
Energy Cost: 150
Cooldown: 30 Seconds
Mount Anti-Air Turret
Vitals | |
---|---|
Health | 350 |
Armor | 7 |
Energy | 60 |
Movement Speed | 0 |
Weapon: 20mm L/70 PFF | |
---|---|
Damage | 50 - 58 |
Range | 35 |
Attack Speed | 0.1 |
Magazine Size | 60 |
ground
units with exception of Cliff Walker
ones.Mount MGL Turret
Vitals | |
---|---|
Health | 350 |
Armor | 7 |
Energy | 60 |
Movement Speed | 0 |
Weapon: MGL | |
---|---|
Damage | 190 - 210 |
Range | 17 |
Attack Speed | 0.75 |
Magazine Size | 60 |
Mount Railgun
Vitals | |
---|---|
Health | 350 |
Armor | 7 |
Energy | 60 |
Movement Speed | 0 |
Weapon: Railgun | |
---|---|
Damage | 450 - 550 |
Range | 35 |
Attack Speed | 5 |
Magazine Size | 60 |
Mechanical
units.Massive
units.The Combat Engineer utilizes his expertise on the field.
Mechanical
stats by 1
Level | Unlock |
---|---|
1 | Repair, Disarm |
2 | Arc Cell, Flash |
3 | Barricade |
4 | Satchel Charge |
The Combat Engineer repairs mechanical units.
Mechanical
units.The Combat Engineer disarm a device for later use.
Energy Cost: 5
Cooldown: 3 seconds
The Combat Engineer regenerates energy.
50
energy for 10 seconds.Charge cooldown: 60 seconds
The Combat Engineer stuns a target.
Biological
units.Energy Cost: 85
Cooldown: 60 seconds
The Combat Engineer deploys a barricade
500
hp, and is a Mechanical
unit.Undead
units.players
against PMC
firearms.Energy Cost: 90
Cooldown: 60 seconds
The Combat Engineer deploys a satchel charge.
Disarm
Energy Cost: 200
Cooldown: 240 seconds
Play 10 games as the Combat Engineer
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.88 |
Weapon: Shotgun | |
---|---|
Damage | 175 - 194 |
Range | 12 |
Attack Speed | 1.3 |
Magazine Size | 25 |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | -10% |
2 | Concussion Shells | 4 | -20% |
3 | Improved prone | 6 | -30% |
4 | Energy Aura, Rifle Butt | 8 | -40% |
The Combat Engineer loads in concussion shells.
5
1
16%
The Combat Engineer emits aura around him.
Heroic
unit by 0.5
The Combat Engineer fires rocket barrage.
Level | Rockets Fired | Energy Cost | Cooldown |
---|---|---|---|
1 | 3 | 75 | 30 seconds |
2 | 5 | 70 | 27 seconds |
3 | 7 | 67 | 22 seconds |
4 | 9 | 65 | 18 seconds |
150
to 180
explosive damage.Ground
units for 1 second.Flyer
units.The Combat Engineer deploys unmmaned assets.
Level | Original Unlock | IS Bot Limit |
---|---|---|
1 | Paralysis Trap, IS Bot | 1 |
2 | IS Bot | 2 |
3 | IS Bot | 3 |
4 | IS Bot | 4 |
The Combat Engineer deploys paralysis traps to surprise his foes.
Security Level 1
Default
Vitals | |
---|---|
Health | 300 |
Armor | 15 |
Energy | 30 |
Movement Speed | 3 |
Weapon: IS Bot MG | |
---|---|
Damage | 18 - 22 |
Range | 15 |
Attack Speed | 0.4 |
Magazine Size | 30 |
Energy cost: 150
Cooldown between charges: 3 seconds
Cooldown: 90 seconds
Dual Rockets
IS Bot fires 2 rockets toward a target point.
Flyer
unit.Cooldown: 15 seconds
Kestral
Vitals | |
---|---|
Health | 300 |
Armor | 35 |
Energy | 30 |
Movement Speed | 3 |
Weapon: IS Bot Microgun | |
---|---|
Damage | 45 - 50 x 3 |
Range | 18 |
Attack Speed | 0.3 |
Magazine Size | 30 |
3
Kestrel modules at max.Falconet
Vitals | |
---|---|
Health | 300 |
Armor | 0 |
Energy | 30 |
Movement Speed | 3 |
Weapon: Falconet Railgun | |
---|---|
Damage | 466 - 594 |
Range | 24 |
Attack Speed | 4 |
Magazine Size | 30 |
3
Falconet module at max.Thunderhawk
Vitals | |
---|---|
Health | 300 |
Armor | 0 |
Energy | 30 |
Movement Speed | 2.8 |
Weapon: IS Bot MG | |
---|---|
Damage | 18 - 22 |
Range | 15 |
Attack Speed | 0.4 |
Magazine Size | 30 |
40mm LV Rocket
Flyer
unit.3
rocket pod module at max.Charge cooldown: 15 seconds.
Repair Bot
Vitals | |
---|---|
Health | 300 |
Armor | 25 |
Energy | 30 |
Movement Speed | 0 |
Weapon: IS Bot MG | |
---|---|
Damage | 18 - 22 |
Range | 15 |
Attack Speed | 0.4 |
Magazine Size | 30 |
1
repair module at max.Repair
Mechanical
unit.Markerlight
Vitals | |
---|---|
Health | 300 |
Armor | 15 |
Energy | 30 |
Movement Speed | 3.1 |
Weapon: IS Bot MG | |
---|---|
Damage | 18 - 22 |
Range | 15 |
Attack Speed | 0.4 |
Magazine Size | 30 |
1
Marklight module at max.Eagle Eye Targeter
15%
more damage.Cooldown: 3 seconds
The Combat Engineer utilizes his expertise on the field.
Mechanical
stats by 1
Level | Unlock |
---|---|
1 | Repair, Disarm |
2 | Arc Cell, Flash |
3 | Barricade |
4 | Satchel Charge |
The Combat Engineer repairs mechanical units.
Mechanical
units.The Combat Engineer disarm a device for later use.
Energy Cost: 5
Cooldown: 3 seconds
The Combat Engineer regenerates energy.
50
energy for 10 seconds.Charge cooldown: 60 seconds
The Combat Engineer stuns a target.
Biological
units.Energy Cost: 85
Cooldown: 60 seconds
The Combat Engineer deploys a barricade
500
hp, and is a Mechanical
unit.Undead
units.players
against PMC
firearms.Energy Cost: 90
Cooldown: 60 seconds
The Combat Engineer deploys a satchel charge.
Disarm
Energy Cost: 200
Cooldown: 240 seconds
Vitals | |
---|---|
Health | 350 |
Armor | 7 |
Energy | 60 |
Movement Speed | 0 |
Weapon: MMG | |
---|---|
Damage | 44 - 56 |
Range | 18 |
Attack Speed | 0.2 |
Magazine Size | 60 |
Vitals | |
---|---|
Health | 650 |
Armor | 15 |
Energy | 60 |
Movement Speed | 0 |
Weapon: Flamethrower | |
---|---|
Damage | 35 - 40 |
Range | 8.5 |
Attack Speed | 0.7 |
Magazine Size | 60 |
air
units.Vitals | |
---|---|
Health | 350 |
Armor | 7 |
Energy | 60 |
Movement Speed | 0 |
Weapon: .50 Cal | |
---|---|
Damage | 89 - 105 |
Range | 19 |
Attack Speed | 0.3 |
Magazine Size | 60 |
Vitals | |
---|---|
Health | 350 |
Armor | 7 |
Energy | 60 |
Movement Speed | 0 |
Weapon: 20mm L/70 PFF | |
---|---|
Damage | 50 - 58 |
Range | 35 |
Attack Speed | 0.1 |
Magazine Size | 60 |
ground
units with exception of Cliff Walker
ones.Vitals | |
---|---|
Health | 350 |
Armor | 7 |
Energy | 60 |
Movement Speed | 0 |
Weapon: MGL | |
---|---|
Damage | 190 - 210 |
Range | 17 |
Attack Speed | 0.75 |
Magazine Size | 60 |
Vitals | |
---|---|
Health | 350 |
Armor | 7 |
Energy | 60 |
Movement Speed | 0 |
Weapon: Railgun | |
---|---|
Damage | 450 - 550 |
Range | 35 |
Attack Speed | 5 |
Magazine Size | 60 |
Mechanical
units.Massive
units.Vitals | |
---|---|
Health | 300 |
Armor | 15 |
Energy | 30 |
Movement Speed | 3 |
Weapon: IS Bot MG | |
---|---|
Damage | 18 - 22 |
Range | 15 |
Attack Speed | 0.4 |
Magazine Size | 30 |
Energy cost: 150
Cooldown between charges: 3 seconds
Cooldown: 90 seconds
IS Bot fires 2 rockets toward a target point.
Flyer
unit.Cooldown: 15 seconds
Vitals | |
---|---|
Health | 300 |
Armor | 35 |
Energy | 30 |
Movement Speed | 3 |
Weapon: IS Bot Microgun | |
---|---|
Damage | 45 - 50 x 3 |
Range | 18 |
Attack Speed | 0.3 |
Magazine Size | 30 |
3
Kestrel modules at max.Vitals | |
---|---|
Health | 300 |
Armor | 0 |
Energy | 30 |
Movement Speed | 3 |
Weapon: Falconet Railgun | |
---|---|
Damage | 466 - 594 |
Range | 24 |
Attack Speed | 4 |
Magazine Size | 30 |
3
Falconet module at max.Vitals | |
---|---|
Health | 300 |
Armor | 0 |
Energy | 30 |
Movement Speed | 2.8 |
Weapon: IS Bot MG | |
---|---|
Damage | 18 - 22 |
Range | 15 |
Attack Speed | 0.4 |
Magazine Size | 30 |
Flyer
unit.3
rocket pod module at max.Charge cooldown: 15 seconds.
Vitals | |
---|---|
Health | 300 |
Armor | 25 |
Energy | 30 |
Movement Speed | 0 |
Weapon: IS Bot MG | |
---|---|
Damage | 18 - 22 |
Range | 15 |
Attack Speed | 0.4 |
Magazine Size | 30 |
1
repair module at max.Mechanical
unit.Vitals | |
---|---|
Health | 300 |
Armor | 15 |
Energy | 30 |
Movement Speed | 3.1 |
Weapon: IS Bot MG | |
---|---|
Damage | 18 - 22 |
Range | 15 |
Attack Speed | 0.4 |
Magazine Size | 30 |
1
Marklight module at max.15%
more damage.Cooldown: 3 seconds
Upgrades, people, upgrades.
Beat nightmare with epilogue as a Combat Engineer.
IS Bot gets an upgrade.
0.5
when carrying items, and cannot use nor equip carried items.0.1
Beat Boss Mode as a Combat Engineer.