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Cavalry Scouts(19D) in infantry battalions are used for conducting reconnaissance, providing over watch and sniper/marksman support. |
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.91 |
Weapon: Carbine | |
---|---|
Damage | 33 - 38 |
Range | 13 |
Attack Speed | 0.25 |
Magazine Size | 60 |
Strengths | Limitations |
---|---|
- Scouting - Vision - Explosives |
- Limited damage - Low utility |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
5500 XP | 0 XP | 0 XP |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform self-aid | 2 | -10% |
2 | Burst Fire, Durable Equipment | 4 | -20% |
3 | Improved prone | 6 | -30% |
4 | Rifle butt, Explosive Mastery | 8 | -40% |
Made of Nokia, baby!
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
12.5%
critical hit chance to deal extra damage on each auto attack. Critical hits are only half as affected by the targets armor.
Each level grants 4
Dexterity, Equals To:
+ 8%
Ranged Damage
+ 4%
Attack Speed
+ 1
Weapon Range
Level | Critical Damage Multiplier | Dexterity |
---|---|---|
1 | 2.5x | 4 |
2 | 5.0x | 8 |
3 | 7.5x | 12 |
4 | 10.0x | 16 |
Employ stealth and ambush techniques to gain advantages while engaging enemy soldiers, utilizing surprise attacks and hit-and-run maneuvers for tactical superiority.
Level 1: Camouflage, PMC Heartbeat Sensor, Enhanced Combat Training
Level 2: Ambush, Stealth Armor
Level 3: Improvised Weaponry, Stealth Master
Level 4: Improved Ambush and PMC Expertise
+0.04
move speedBlend in to avoid detection for a brief period
10%
Level | Duration (s) | Energy Cost | Cooldown (s) |
---|---|---|---|
1 | 4 | 35 | 25 |
2 | 6 | 32 | 24 |
3 | 8 | 28 | 23 |
4 | 10 | 24 | 22 |
Strategically deploy surveillance tools to provide essential vision on enemy movements and locations, while also accessing a range of explosive devices to sabotage enemy assets and disrupt their plans
Reconnaissance Skills 1: Unlock Binoculars, and Motion Sensor
Reconnaissance Skills 2: Unlock Laser Designator, Field Camera and Flare Gun
Reconnaissance Skills 3: Unlock Claymore, Disarm and Improved Binoculars.
Reconnaissance Skills 4: Unlock Item Sensor, C4 Explosive Device, T1 Heartbeat Sensor and +2 Item Pickup Range.
+1
mechanical and +1
sight rangePings hostile PMCs within a radius of 45 for 3 seconds, every 5 seconds.
Improve your combat training, increasing weapon effectiveness
+3
Dexterity+10%
damage vs PMCs+10%
damage vs PMCsIncreased damage when surprising enemies
+10%
Weapon Damage and Attack Speed for 5 seconds upon Camouflage expiration+20%
Weapon Damage and Attack Speed at Guerilla Tactics 4Improved Stealth Technology enhances protection while cloaked.
Add attachments to your weapon to increase its effectiveness
+3
Weapon Damage+2
Weapon RangeImprove your ability to weave in and out of camouflage
5
seconds15
energy40%
while invisible0.1
movement speed for 1 second upon camouflagingABILITY FLAVOR TEXT/SUMMARY. IF NONE, MAKE SOMETHING UP.
EFFECT LISTED HERE WITH NUMBERS IN this format
Energy Cost: X
Cooldown: Y seconds
None
Replaces carbine weapon with steel saber variant
+2
Weapon Range+4
Weapon DamageBeat Nightmare Campaign with epilogue completion as a Cavalry Scout.
Improves camoflauge.
5
seconds.Beat PMC Survival with
4
orless
players, and eitherT1
,T2
, orT3
modifier, withall data extracted
as Cavalry Scout.
Same as JAV, reduced claymore energy cost from 70 -> 55 energy (should match Jav claymore cost with SS4 Passive and upgraded claymore).
Fixed an issue with Cavalry Scout's weapon not having a attack sound with no weapon or an SPR equipped
Universal Inventory slot moved to the 4th space
Added 2nd SI, Infiltrator
Inventory now has an experimental Universal equipment slot
Reconaissance Skills level 4 also grants +2 item pickup range
Motion Sensor is now available at Reconaissance Skills level 1 (instead of 3)
Disarm is now available at Reconaissance Skills level 3 (instead of 1)
Reconaissance Skills now properly gives its movement speed bonus per level
Field Camera cooldown decreased from 180s to 150s (for Cavalry Scout only)
Item Sensor no longer pings items carried by PMC
Fixed CS Field Cam Recon Skills Requirement
Reduced ST armor penalty reduction from -0.5 to -0.33