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Synthesizer (SY) is a general SI that grants bonus shields, health and energy.
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
1 XP | 1 XP | 1 XP |
+0.3/s
+0.45/s
10
+0.5/s
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Always Ready (RD) is a general SI which accelerates early game progression by granting some starting items and enough experience to reach level 3 (or level 4 in the PMC Campaign). |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
1 XP | 1 XP | 1 XP |
Bonuses | |
---|---|
In-Game Exp | 240 XP |
Quik Clot | 2 |
Ground Flare | 3 |
MGL | 3 |
Magazines | 4 |
First Aid Kits | 3 |
Kevlar | 1 |
Generalist is a starter SI that unlocks automatically. It's a decent starter SI that increases all stats to help out |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
1 XP | 1 XP | 1 XP |
Bonuses | |
---|---|
Fitness | +2 |
Dexterity | +2 |
Mechanical | +2 |
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Tough As Nails (TA) is a general SI that provides a boost to your character's survivability by increasing their fitness stat. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
2000 XP | 1 XP | 1 XP |
Bonuses | |||
---|---|---|---|
Fitness | +5 | Equivalent To: | |
Health Points | +40 | ||
Health Regen | +0.078/s | ||
Movement Speed | +0.047 |
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Quick Thinking (QT) is a general SI that improves the rate of reloading and unjamming for your weapon. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
3100 XP | 1 XP | 1 XP |
Bonuses | |
---|---|
Reload Speed | -40% |
Unjam Speed | -40% |
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Energetic (EN) is general SI that provides enhanced energy regeneration. It is useful for any MOS that relies on abilities to make an impact on the game. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
4200 XP | 1 XP | 1 XP |
Bonuses | |
---|---|
Energy Regen | +0.5/s |
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Hawkeye (HE) a simple general SI that provides additional sight to MOS. Currently it is the only general SI that provides invisibility detection. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
8000 XP | 1500 XP | 1800 XP |
Bonuses | |
---|---|
Weapon Range | +3 |
Sight Radius | +2 |
Twinkle Toes
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Twinkle Toes (TT) is a general SI that simply grants 1 more Jump charge to users, allowing them to jump twice, while thrice for Cyborg. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
20000 XP | 15000 XP | N/A |
Bonuses | |
---|---|
Jump Cast Time | -0.05s |
Jump Charge | +1 |
Allows you to jump horror pulls |
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Intellectual (IN) is a general SI that provides a boost to your character's utility by increasing their mechanical stat. (*Improved cool down rate is not reflected visibly) |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
N/A | 4000 XP | 8000 XP |
Bonuses | |||
---|---|---|---|
Mechanical | +5 | Equivalent To: | |
Explosive Damage | +5% | ||
Ability Cooldown Time | -5.05% | ||
Max Energy | +50 | ||
Energy Regen | +0.1/s |
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Born To Lead (BL) is a general SI that grants your character an aura that boosts outgoing damage and reduces incoming damage for all allied units within 18 range. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
N/A | N/A | 15000 XP |
Bonuses | |
---|---|
Ranged/Explosive DMG | +5% |
Attack Speed | +5% |
Note that this will not stack with other instances of BL or the equivalent component from the Inspirational SI.
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Barbaric (BA) is a general SI that instantly enables the Rifle Butt ability without the need to reach Soldier Skills 4, even on MOS that cannot normally use Rifle Butt. As an additional bonus, the damage from Rifle Butt is doubled and the interval of butts is reduced. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
25000 XP | 12000 XP | 19000 XP |
Bonuses | |
---|---|
Enables Riflebutt Ability | |
Riflebutt Damage | +20 |
Riflebutt Cooldown | -0.3s |
Riflebutt still will not affect Massive or Armoured enemy units.
Not Applicable on Cyborg
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Instructor (IS) is a general SI that grants your character an aura that boosts the general combat effectiveness of all allied units within 18 range. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
N/A | N/A | 45000 XP |
Bonuses | |
---|---|
Movement Speed | +0.031 |
Ability Cooldown Time | -5% |
Reload/Unjam Speed | -20% |
Note that this will not stack with other instances of IS or the equivalent component from the Inspirational SI.
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Impatient (IP) is a general SI that provides a moderate cooldown reduction bonus. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
50000 XP | 35000 XP | 40000 XP |
Bonuses | |
---|---|
Ability Cooldown Time | -15% |
Note that tooltips will not reflect this bonus, similar to the bonus from the Mechanical stat.
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Nimble (NI) is a general SI that provides immunity to various movement reduction effects (notably the Licker tongue) and prevents jump injuries from jumping multiple levels of cliffs. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
26500 XP | 20000 XP | 20000 XP |
Bonuses
Immunity Towards:
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Power User (PU) is a general SI that improves the efficiency of Energy Cell items and the Arc Cell skill. It also adds some energy cells directly into your inventory upon selecting this SI. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
N/A | 11000 XP | N/A |
Bonuses | |
---|---|
Energy Cells | 6 |
Energy Cells Provide +50% More Energy | |
Arc Cells Provide +50% More Energy |
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Whiz Kid (WK) is a general SI that increases explosive damage dealt by your character or any explosives you place on the map (eg C4, Claymores, etc). |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
15000 XP | 6000 XP | 14000 XP |
Bonuses | |
---|---|
Explosive Damage | +20% |
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Reactive Armor (RA) is a general SI that will provide a strong damage reduction buff the first time you take damage, but will take a minute before it can trigger again. It is generally most useful in PMC-centric modes. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
N/A | 34000 XP | 35000 XP |
Bonuses |
---|
<!--WIP-->
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Lucky (LY) is a general SI that grants extra crit chance and multiplier. The critical damage from Lucky combines multiplicatively with regular critical damage. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
125000 XP | 100000 XP | N/A |
Bonuses | |
---|---|
Crit Chance | +2.5% |
Crit Multiplier | +1 |
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Blood Lust(BT) is a general SI that grants you a damage amplification buff each time you kill a unit. The buff expires after 20 seconds, but stacks up to 20 times and refreshes after each kill. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
95000 XP | N/A | 95000 XP |
<!--WIP-->
Bonuses |
---|
Each kill grants:
Duration: 20 second (resets on every kill)
+1.5% Ranged Damage
+1.5% Explosive Damage
Max damage increase: 30%
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Veteran (VT) is a general SI that greatly increases your ranged damage and provides a moderate movement speed increase, but at the cost of almost all of your health. Armor is recommended! |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
80 Wins and 15 NM SI's |
Bonuses | |
---|---|
Ranged Damage | +50% |
Movement Speed | +0.05 |
Health Points | -70% |
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Light Armor (LA) is a general SI that provides a significant increase to your movement speed at the cost of reducing your maximum health and armor. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
50000 XP | 50000 XP | 50000 XP |
Bonuses | |
---|---|
Movement Speed | +0.1 |
Armor | -5 |
Health Points | -20% |
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Heavy Armor (HA) is a general SI that provides improved durability for your character. It also provides the unique effect of disabling screen shake from nearby explosions. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
20,000 XP | 20,000 XP | 20,000 XP |
Bonuses | |
---|---|
Health Points | +10% |
Life Armor | +15 |
Explosive Damage Taken | -25% |
Immunity to Screen Shake | |
Immunity to Traumatic Ailments |
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Combat Load (CL) is a general SI that completely prevents weapon jams. On some MOS, it also provides the additional benefits of increased bullet capacity per magazine, and a greater number of readied magazines before encumbrance. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
90,000 XP | 80,000 XP | 85,000 XP |
Bonuses |
---|
<!--WIP-->
Capacity Increases to:
Rifle: 80
Marksman Rifle: 45
Shotgun: 32
Laser Rifle: 50
Plasma Rifle: 100
Battle Rifle: 100
SMG: 100
Python/Grenade Launcher: 35
Railgun/Anti-Material Rifle: 8
Automatic Rifleman: 25 Magazines without being encumbered
Flamethrower: 1500 Fuel without being encumbered
Heavy Gunner: 1500 Ammo without being encumbered
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Marksman (MA) is a general SI that grants a boost to your Dexterity stat. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
75,000 XP | 60,000 XP | N/A |
Bonuses | |||
---|---|---|---|
Dexterity | +5 | Equivalent To: | |
Ranged Damage | +10% | ||
Weapon Attack Speed | +5% | ||
Weapon Range | +1.25 |
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Siphon (SI) is a general SI that amplifies your health regeneration at the cost of impeding your energy regeneration while you are not at full health. The health regeneration boost increases the more health you are missing. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
67,500 XP | 35,000 XP | 48,000 XP |
Bonuses | |||
---|---|---|---|
Max Energy | -30 | ||
When Under 100% HP: | |||
Health Regen | +0.074/s for every 1% missing |
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Battle Buddy (BB) is a special SI that players can use while using any MOS in any Rank set. This SI is unlocked by completing the nightmare campaign with epilogue with any MOS. This SI spawns a mini of your choice next to your character. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
Win Nightmare Campaign With Epilogue |
Bonuses | |
---|---|
Allows Players to Select a Mini Unit | |
Only 1 Active Unit allowed | |
Selection of 2 per game |
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Big Game Hunter (BG) is a special SI that players can use on any MOS and any Rank Set. It grants increased damage against Massive targets for both ranged damage and explosive damage from your main character. This SI is unlocked by obtaining 10 Boss Mode wins. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
Win 10 Boss Modes |
Bonuses | |||
---|---|---|---|
Attribute Bonus Against Massive Targets | +35% |
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Personalized attachments allow for immediate improvements to weapon performance, but disallow you from using other weapon attachments. |
Unlock Requirements
| Enlisted | Warrent Officer | Comissioned Officer |
| 95000 | :--: | :--: |
Bonuses | |||
---|---|---|---|
Attribute Bonus Against Massive Targets | +35% |
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Finesse (FS) is a special SI that can be selected with any MOS in any Rankset. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
Beat 2-4 man survival with the Tier 1 (T1) modifier without dying |
Bonuses | ||||
---|---|---|---|---|
Enables Finesse Stacks | +1/minute | |||
Maximum of 30 Finesse Stacks | ||||
Lose 15 Finesse Stacks Upon Death | ||||
Each Finesse Stack Gives: | +0.5% Damage Dealt | (15% at 30 stacks) | ||
+0.34% Cooldown Reduction | (10% at 30 stacks) | |||
+0.008 Energy Regen | (0.24 at 30 stacks) |
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First Aid (FA) is a special SI that can be selected with any MOS and in any Rankset. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
Beat Any Campaign Mode with the Banana Modifier while playing as the Combat Medic |
Bonuses | |||
---|---|---|---|
Gives 1 Trauma Kit | 2 Charges | 120s recharge time per charge | |
Restores 100 health points to target unit over 10s | |||
Minimises Movement Speed loss to 2.7 while active | |||
Removes Moderate Ailments and Common Venom at the end of the trauma kit duration |
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Scholar (SH) is a special SI that can be selected with any MOS and in any Rankset. |
Unlock Requirements
Enlisted | Warrent Officer | Comissioned Officer |
---|---|---|
Beat 1-4 man PMC Campaign Mode with 100% Completion (Including Escort and Medivac Missions) |
Bonuses | ||
---|---|---|
While above 95% health and 0 shields, and no ailments | Gain +10 to Dexterity and Mechanical | |
While below 95% Health and Greater than 1 shield: | -0.2 Movespeed | |
-25% Damage | ||
Energy Regen reduce by 1.3/s |
While Active, Equivalent to:
Specialize in grenade skills
15
15
2.5
Seconds per level2.5
per level1.25
per level50
per level2
Beat nightmare with epilogue as a rifleman.
Replace the Rifleman's kit with plasma variants.
150
50
shields with 1
shield regen per second.8
detection range.Beat Boss Mode as a Rifleman with
RIFLE
,BANANA SOLDIERS
andEXTREME WEATHER (RANDOM)
modifiers on.
Specialize in First Aid.
+ 1
Charge for Blood Transfusion and Nano-Injection
5 Seconds
20 Seconds
5 Seconds
35 Seconds
100 Life
to 150 Life
150 Life
to 300 Life
Beat Nightmare Campaign with epilogue completion as a Combat Medic.
Replaces Revive with Defibrilator.
1 health per second
90/80/70
to 90/80/140
+1 Revive charges at Max Revive
skill level7s/6s/5s
to 3.5s/3s/2.5s
but the revive target respawns 3 seconds later
instead of instantaneously300 temporary shield
but revives with less health and energy
Beat Boss Mode as a Combat Medic with
RIFLE
,BANANA SOLDIERS
andEXTREME WEATHER (RANDOM)
modifiers on.
Improves Automatic Rifleman's handling and targeting with his LMG.
Beat Nightmare Campaign with Epilogue as an Automatic Rifleman.
Improves Plasma Shield and Graviton Charge.
+1
Graviton Charge
+400
Plasma Shield durability, +12
s Plasma Shield duration and and additional +1
s per level of Plasma Shield
Beat Nightmare Campaign with epilogue completion as a Flamethrower.
Greatly enhances your offensive capabilities at the cost of reducing the effectiveness of your defensive abilities
Increases Napalm duration by 1
s
50%
4s
Overheat your flamepack doing bonus damage at the cost of damaging yourself
Cost: 25 health, plus -5 health/second while active
Cooldown: 15 seconds
Beat 2-4man Boss Mode game as a Flamethrower without dying.
Improves defensive capabilities.
Beat nightmare with epilogue as an Enforcer.
Aggressively improves offensive capabilities.
Replaces Crowd Control with Riot Control, and replaces Concussive Shells with Chemical Shells.
Stronger Impact Damage.
Smoke Duration is halved.
Release lethal gas instead of Smoke (160 damage/s)
Replaced Concussion Shells with Chemical Shells.
Beat Solo PMC Survival with Tier 2 Modifier as an Enforcer.
Replaces carbine weapon with steel saber variant
+2
Weapon Range+4
Weapon DamageBeat Nightmare Campaign with epilogue completion as a Cavalry Scout.
Improves scouting capability for the SDM.
2
seconds.1
per Marksman Skills Level
60
seconds.60
seconds.35
Beat nightmare with epilogue as a SDM.
Improves Javelin Gunner's HE Rocket.
Beat nightmare with epilogue as a Javelin Gunner.
Improves Javelin Gunner's AT Rocket.
Beat Boss Mode with Unstoppable modifier as a Javelin Gunner.
The PL becomes an inspiring leader.
Born to Lead
and Instructor
skill identifiers, with aura range increased to 25
Beat nightmare with epilogue as a Platoon Leader.
The PL becomes an Elite Miko.
Replaces M1 Sentry Gun with M2 Sentry Gun for better firepower.
Beat Nightmare Campaign with Epilogue as a Combat Engineer.
IS Bot receives firepower upgrades.
Security Level
increases maximum IS Bot count threshold, up to 4
Beat Boss Mode as a Combat Engineer.
The Cyborg becomes better.
Beat Nightmare Campaign with Epilogue as a Cyborg.
The Cyborg becomes over-powered with each level
Beat Boss Mode with Intense Weather Modifier as a Cyborg
Reduces energy cost for the Ghost's gadgets.
Beat nightmare with epilogue as a Ghost.
Improves Ghost's cloaking suit.
Ghost Skills Level 2
, each level of Ghost Skills reduces the energy regeneration penalty by 5%.Beat PMC Survival alone as a Ghost.
Improves FDC's supplyline for CFF shells.
5
Beat nightmare with epilogue as a Fire Support Specialist.
Improves Commando's survival capability.
6
0.05
47
30
Beat nightmare with epilogue as a Commando.
Laser rifle gains upgrades.
Intensifies laser wave to cause more harm.
5
attack range and deals 12
more damage for 8 seconds.10%
to stun foes with wave amplifier.Energy Cost: 45
Cooldown: 20 Seconds
Well, it's improved turbo laser.
+100
Maximum damage per tick.+1%
maximum health coefficient.-1%
current health coefficient.Beat nightmare with epilogue as an Energy Weapon Specialist.
Improves the Spectre's covert ops, increasing its effectiveness at staying hidden and sabotaging PMC
Specter Cloak
50%
10
radius.Sabotage Level 4
Sabotage Level 4
Beat Nightmare Campaign with epilogue completion as a Spectre.
Allows the Spectre to expertly track massive threats and maximize its snipes against them
50%
Recon Skills Level 3
Sabotage Level 3
Massive
unit detection, 30 radius, increased by 5 per Recon Skills Level
Beat Boss Mode with 150+ Massive kills as a Specter.
Improves Heavy Gunner's HMG.
Beat nightmare with epilogue as a Heavy Gunner.
Improves Mercenary's ability to handle weaponry
+4%
Explosive Damage+4%
Additional Explosives Damage per Mercenary Skills levelBeat Nightmare Campaign with epilogue completion as a Mercenary.
Improves A-10 Thunderbolt
Call for Strafe
abilities by 5 seconds.Call for Strafe
and Rocket Run
to hit Flyer
units.Call for Stafe
abilities.Rocket Run
Beat nightmare with epilogue as a Joint Terminal Attack Controller.
Enables Mech to gain experience.
0.015
and damage by 2.5%
per level.2.5%
per level.Level 10
, with a crit chance of 12.5%
and a crit mutiplier at 3
Beat nightmare with epilogue as a Mech Operator.
The Mech Operator focuses on durability of their mech.
Beat Boss Mode as a Mech Operator with
UT1
modifier on, scoring75
T1 kills, without the Mech being destroyed once.
Absorbs energy from nearby enemies
Gain stacking bonus cooldown reduction and energy regeneration for each nearby hostile unit within 8 range. Massive units count as 10 regular units.
Each stack provides:
+0.5%
Cooldown Reduction+0.016/s
Energy RegenerationBeat Nightmare Campaign with Epilogue as the Bio Specialist.
Upgrades, people, upgrades!
Beat nightmare with epilogue as a Lunar Support Specialist.
Ghillie Suit (GS) is a special SI that can be selected with any MOS, provided that the player is in the Enlisted Rankset. It grants the cloaking effect and a minor vision increase a few seconds after proning.
+1
Sight RadiusEnlisted | Warrent Officer | Comissioned Officer |
---|---|---|
95,000 XP | N/A | N/A |
Maybe some new players somewhere will survive 2 more minutes in a t3 survival because of this! Aren't you happy for the pubbers?
The SI previously affected shield armor, which was inconsistent with its theme. Future plans include making Shield Armor SI less of a meme... Stay tuned.
The bonuses were quite good and desirable on many DPS MOS and close to VT. Manually targeting was deemed a strong enough drawback for the bonuses without requiring manual reload. The SI is unlocked by manually targeting during Charon afterall.
PM is a very strong SI: 53% uptime (without cooldown reduction) for a 100% damage buff. The main drawbacks were nullified by the SN SI. Nerfing the plasma shield furthermore counterbalances the high damage value, requiring more careful play around t1.
Nimble shares effects with Biosuit and (now) bubble gen. These changes add a unique element to the SI.
SF now properly restricts offensive and utility aura effects to the FT PL player alone
SF "VT" stats will now apply to FT PL