Game Modifiers are various enhancements to a run, that can increase difficulty or make it easier depending on how you view each modifier. Adding on modifiers will increase experience gain depending on Game Mode.
Increases spawn rate based on Tier selection, must be selected exclusively.
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Tier 1 - Increases the rate of experience gain by 40% in campaign and 30% in survival, but the AO will be steamrolled by tier 1 zombies. Cannot be used with Tier 3 or Tier 2 mods. |
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Tier 2 - Increases the rate of experience gain by 30% in campaign and 20% in survival, but an onslaught of tier 2 zombies will spawn. Cannot be used with Tier 3 or Tier 1 mods. |
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Tier 3 - Increases the rate of experience gain by 20% in campaign and 10% in survival, but hordes of tier 3 zombies will spawn. Cannot be used with Tier 2 or Tier 1 mods. |
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Rifle - Increases the rate of experience gain by 25%, but only riflemen and medics can be chosen. |
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1 Life - Increases the rate of experience gain by 15%. No revives or reinforcements on death. Requires 3+ players. (Resusitation Kit is excluded) |
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Ammo Shortage - Increases the rate of experience gain by 30%, but readying a magazine will only give 1 magazine (70 fuel for flamethrowers). Requires 7+ players. |
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Banana Soldiers - Increases the rate of experience gain by 15%, but ailments are much more prevalent and soldiers receive 10% more damage from enemies. |
¶ Random
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Random Weather - Significantly increases the likelihood of any weather events to occur. |
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Intense Storm - Significantly increases the likelihood of storm type weather events to occur. |
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Intense Blizzard - Significantly increases the likelihood of blizzard type weather events to occur. |
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Intense Fog - Significantly increases the likelihood of fog type weather events to occur. |
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Unstoppable Tier 1 - Increases experience gain by 30% (another 30% if combined with T1 Modifier). Buffs the Tier 1 Zombies with the following stats: 17.7% Damage Reduction , 25% Attack Speed , 7.5% Movement Speed , 40% Damage . |
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Barebones - Increases the experience gain by 20% however all SI's are disabled for everyone for the game. |
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Party - Increases the experience gain by 5% however all MOS's are to be chosen at random. (Atleast 1 medic is guaranteed) |