Boss modes is a 50 minute gauntlet of bosses spawning every 5 minutes. It only when you have eliminated the final boss that the game will finish.
The outlaws can dictate the difficulty of the mode by voting for modifiers at the beginning.
There are camos/decals/si's/classes that are specific to this mode that can be unlocked through a combination of modifiers. (This will be updated 15/04/2025)
At the start, an item cache will be dropped off by in Balaad at around 2.10.
Traditionally, players have generally based at Armory but the meta has shifted towards Baalad. It is always encouraged for the outlaws to experiment different set up's for boss modes (such as meat hill, ce hill, mayor hill and etc).
The bosses and waves are as followed:
Waves(m) | Bosses | HP (WIP) | Abilities | Notable Mobs | Strategy |
---|---|---|---|---|---|
0 | Three Hunters + One Raisuli | ||||
5 | Metasis (2) | Flying | Immusillus + Fliers _ | ||
10 | Arachathid (2) | Cliff Walk/Charge | Scorpios, Horrors, Gourmands and Yetis | ||
15 | Thanatos | Snatch/Darkness | Gargantuans, Acid Vores, Dilphosaurs, Cursed, and Gourmands | ||
20 | Minerva (2) | Jump | Yetis, Livid and Gourmauds | ||
25 | Maws (Two Electric, and Two Standard) | Cliff Walk | Lacertis, Dilophosaur, Immusillus, Gourmands | ||
30 | Ares | Charge/Howl | Hunters, Barons | ||
35 | Kratos | Jump | Cursed, Livids, Scorpios, Barons and Gourmauds | ||
Silvan | Jump | ||||
40 | Infernus | Creep | Gourmands, Livid and invisible units, (Wraiths, Krills, Stalker) | ||
Wraithlord | Invisible/Charge Frenzy/33% Dodge chance for all invisible units on field | ||||
Grostesque | |||||
45 | Cacumen | Cliff Walk | Hunters, Yetis, Gourmands, Scorpios and Archviles. Variety of T1's (IL will exceed limit) | ||
Darreus(3) | Cliff Walk | ||||
50 | Magnus | Cliff Walk/Stun Spit | Scorpios, Barons,ArchVile) |