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Mech Operators(94AWS) are armor specialists that have been trained to maintain and operate rapid response armor assets in active combat situations. Due to their operations they serve as heavy backings on missions. |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
0 XP | 245000 XP | 0 XP |
Dark Sky
ending.Player Vitals | |
---|---|
Health | 420 |
Armor | 1 |
Energy | 200 |
Movement Speed | 2.90 |
Weapon: Plasma Rifle | |
---|---|
Damage | 45 - 53 |
Range | 18 |
Attack Speed | 0.3 |
Magazine Size | 80 |
Light Walker Vitals | |
---|---|
Hull | 750 |
Armor | 15 |
Energy | 600 |
Movement Speed | 2.9 |
Weapon: MK2 Light Walker Gun | |
---|---|
Damage | 65 - 85 |
Attack | 3 |
Range | 22 |
Attack Speed | 0.3 |
Magazine Size | Infinite |
0
Boing!
Cooldown: 8 seconds
The Mech Operator improves her skills on machinery maintainence.
Level | Repair Time | Energy Transfer | Mech Reload Time |
---|---|---|---|
1 | Unlocked | Unlocked | |
2 | -15% | +10% | -0.5 seconds |
3 | -15% | +10% | -1 second |
4 | -15% | +10% | -1.5 seconds |
3
, and energy regeneration by 0.15
.The Mech Operator utilitize support systems for mech maintanence.
Repair
and Suit Recharge
Repair
and Suit Recharge
Level | Energy Regen |
---|---|
1 | 0.15 |
2 | 0.3 |
3 | 0.45 |
4 | 0.6 |
The Mech Operator repairs machinery.
Mechanical
units.Support Systems
is disabled.Cooldown: 5 seconds
The Mech Operator transfer energy from her suit.
Support Systems
is disabled.Cooldown: 5 seconds
The Mech Operator requests a Light Walker.
Level | Cast Time | Dealth Penalty | Hero Level Required |
---|---|---|---|
1 | 30 Seconds | 240 Seconds | 3 |
2 | 20 Seconds | 180 Seconds | None |
3 | 10 Seconds | 180 Seconds | None |
Energy Cost: 50%
The Mech Operator improves her mech offensively.
Level | Attack Speed for Mechs | Damage bonus for Mechs | Range bonus for Mechs | Upgrades |
---|---|---|---|---|
1 | +10% | +10% | None | Overclock Weapons |
2 | None | +10% | +2 | Nothing |
3 | +20% | +20% | None | ATGM Rocket Launcher |
The Mech Operator overclocks her mech weapons.
Light Walker fires a rocket.
Flyer
units.Energy cost: 50
Charge cooldown: 80 seconds
The Mech Operator improves her mech defensively.
Level | Mech Hull HP | Mech Armor | Unlock for LW |
---|---|---|---|
1 | +10% | +2 | Kinetic Wave Module |
2 | +15% | +4 | Disruption Field |
3 | +20% | +6 | Light Plating |
The Light Walker launches a shockwave to stun foes around it.
Massive
and Flyer
units.Energy cost: 35
Cooldown: 7 seconds
The Light Walker emits a disrupting aura.
15%
0.1
Improves plating of the Light Walker.
35%
3
.The Mech Operator improves her mech efficiently.
Level | Unlock for MO | Unlock for LW |
---|---|---|
1 | Recon Drone | Overclock Engine, Proxmity Sensor |
2 | Nothing | Regenerative Hull |
3 | Nothing | Dense Power Cell |
1
Mechanical Stat to the Mech Operator.2
, mech energy capacity by 5%
, with both mech damage and mech attack speed by 10%
at Level 1
5
, and mech energy capacity by 10%
at Level 2
5%
, and mech energy capacity by 10%
with additional 25%
from Dense Power Cell
at Level 3
The Mech Operator overclocks the machinery to move faster.
20%
5
energy per second.The Light Walker detects nearby items and foes.
30
7.5
per second.Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
0 XP | 245000 XP | 0 XP |
Player Vitals | |
---|---|
Health | 420 |
Armor | 1 |
Energy | 200 |
Movement Speed | 2.90 |
Weapon: Plasma Rifle | |
---|---|
Damage | 45 - 53 |
Range | 18 |
Attack Speed | 0.3 |
Magazine Size | 80 |
Vitals | |
---|---|
Hull | 1750 |
Armor | 25 |
Energy | 650 |
Movement Speed | 2.5 |
Weapon: Heavy Walker Gun | |
---|---|
Damage | 40 - 60 |
Attack | 3 |
Range | 18 |
Attack Speed | 0.3 |
Magazine Size | Infinite |
0
The Mech Operator improves her skills on machinery maintainence.
Level | Repair Time | Energy Transfer | Mech Reload Time |
---|---|---|---|
1 | Unlocked | Unlocked | |
2 | -15% | +10% | -0.5 seconds |
3 | -15% | +10% | -1 second |
4 | -15% | +10% | -1.5 seconds |
3
, and energy regeneration by 0.15
.The Mech Operator utilitize support systems for mech maintanence.
Repair
and Suit Recharge
Repair
and Suit Recharge
Level | Energy Regen |
---|---|
1 | 0.15 |
2 | 0.3 |
3 | 0.45 |
4 | 0.6 |
The Mech Operator repairs machinery.
Mechanical
units.Support Systems
is disabled.Cooldown: 5 seconds
The Mech Operator transfer energy from her suit.
Support Systems
is disabled.Cooldown: 5 seconds
The Mech Operator requests a Heavy Walker.
Level | Cast Time | Dealth Penalty | Hero Level Required |
---|---|---|---|
1 | 30 Seconds | 240 Seconds | 3 |
2 | 20 Seconds | 180 Seconds | None |
3 | 10 Seconds | 180 Seconds | None |
Energy Cost: 50%
The Mech Operator improves her mech offensively.
Level | Attack Speed for Mechs | Damage bonus for Mechs | Range bonus for Mechs | Upgrades |
---|---|---|---|---|
1 | +10% | +10% | None | Overclock Weapons |
2 | None | +10% | +2 | Nothing |
3 | +20% | +20% | None | Cluster Rocket |
The Mech Operator overclocks her mech weapons.
Heavy Walker fires cluster rockets .
600
damage.1
second.Flyer
units.Energy cost: 40
Charge cooldown: 50 seconds
The Mech Operator improves her mech defensively.
Level | Mech Hull HP | Mech Armor | Unlock for HW |
---|---|---|---|
1 | +10% | +2 | Overshield |
2 | +15% | +4 | Emergency Repair |
3 | +20% | +6 | Heavy Plating |
The Heavy Walker deploys shield all over itself.
2000
shield.20
shield armor.500
and less than 4000
down to 500
when Overshield
is up.Energy cost: 125
Cooldown: 60 seconds
The Heavy Walker repairs itself.
200
hull hp for 10 seconds.30
for 10 seconds.Energy cost: 275
Cooldown: 300 seconds
Improves plating of the Heavy Walker.
35%
3
The Mech Operator improves her mech efficiently.
Level | Unlock for MO | Unlock for HW |
---|---|---|
1 | Recon Drone | Overclock Engine, Flare Gun |
2 | Nothing | Regenerative Hull |
3 | Nothing | Dense Power Cell |
1
Mechanical Stat to the Mech Operator.2
, mech energy capacity by 5%
, with both mech damage and mech attack speed by 10%
at Level 1
5
, and mech energy capacity by 10%
at Level 2
5%
, and mech energy capacity by 10%
with additional 25%
from Dense Power Cell
at Level 3
The Mech Operator overclocks the machinery to move faster.
20%
5
energy per second.The Heavy Walker fires a flare at a target point.
Energy Cost: 60
Charge cooldown: 75 seconds
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
0 XP | 245000 XP | 0 XP |
Player Vitals | |
---|---|
Health | 420 |
Armor | 1 |
Energy | 200 |
Movement Speed | 2.90 |
Weapon: Plasma Rifle | |
---|---|
Damage | 45 - 53 |
Range | 18 |
Attack Speed | 0.3 |
Magazine Size | 80 |
Vitals | |
---|---|
Hull | 1500 |
Shield | 500 |
Armor | 36 |
Energy | 500 |
Movement Speed | 2.8 |
Weapon: Energy Claws | |
---|---|
Damage | 140 - 195 |
Attack | 2 |
Range | Melee |
Attack Speed | 0.95 |
Magazine Size | Infinite |
0
The Mech Operator improves her skills on machinery maintainence.
Level | Repair Time | Energy Transfer | Mech Reload Time |
---|---|---|---|
1 | Unlocked | Unlocked | |
2 | -15% | +10% | -0.5 seconds |
3 | -15% | +10% | -1 second |
4 | -15% | +10% | -1.5 seconds |
3
, and energy regeneration by 0.15
.The Mech Operator utilitize support systems for mech maintanence.
Repair
and Suit Recharge
Repair
and Suit Recharge
Level | Energy Regen |
---|---|
1 | 0.15 |
2 | 0.3 |
3 | 0.45 |
4 | 0.6 |
The Mech Operator repairs machinery.
Mechanical
units.Support Systems
is disabled.Cooldown: 5 seconds
The Mech Operator transfer energy from her suit.
Support Systems
is disabled.Cooldown: 5 seconds
The Mech Operator requests a Assault Walker.
Level | Cast Time | Dealth Penalty | Hero Level Required |
---|---|---|---|
1 | 30 Seconds | 240 Seconds | 3 |
2 | 20 Seconds | 180 Seconds | None |
3 | 10 Seconds | 180 Seconds | None |
Energy Cost: 50%
The Mech Operator improves her mech offensively.
Level | Attack Speed for Mechs | Damage bonus for Mechs | Range bonus for Mechs | Upgrades |
---|---|---|---|---|
1 | +10% | +10% | None | Reactor Nova |
2 | None | +10% | +2 | Nothing |
3 | +20% | +20% | None | Empower Weapons |
Assault Walker releases a shockwave.
30
to 50
damage.5
to 15
Energy Cost: 25
Cooldown: 15 seconds
Assault Walker empowers their armaments.
Assault Walker
deals 50%
more damage, and cleave with an arc by 270 degrees.Assault Walker
Cooldown: 5 seconds
The Mech Operator improves her mech defensively.
Level | Mech Hull HP | Mech Armor | Unlock for AW |
---|---|---|---|
1 | +10% | +2 | Impervious Barrier |
2 | +15% | +4 | Automatic Shield Injectors |
3 | +20% | +6 | Heavy Plating |
The Assault Walker deploys a barrier around itself.
The Assault Walker automatically restores shield for itself.
Energy Cost: 75
Cooldown: 10 Seconds
Improves plating of the Assault Walker.
35%
3
The Mech Operator improves her mech efficiently.
Level | Unlock for MO | Unlock for AW |
---|---|---|
1 | Recon Drone | Overclock Engine, Dashing Strike |
2 | Nothing | Regenerative Hull |
3 | Nothing | Dense Power Cell, Destabilising Field |
1
Mechanical Stat to the Mech Operator.2
, mech energy capacity by 5%
, with both mech damage and mech attack speed by 10%
at Level 1
5
, and mech energy capacity by 10%
at Level 2
5%
, and mech energy capacity by 10%
with additional 25%
from Dense Power Cell
at Level 3
The Mech Operator overclocks the machinery to move faster.
20%
5
energy per second.The Assault Walker dashes forward.
6
range.Ground
enemies caught in the path.Flyer
units.Energy cost: 10
Cooldown: 10 seconds
The Assault Walker deploys a harmful aura around it.
Massive
units armor by 50%
, and time passes by 5%
slower.Non-Massive
units armor by 90%
, damage by 30%
, and time passes by 10%
slower.70%
Cooldown: 5 seconds
Time pass, meaning, the health regeneration, movement speed, attack speed in real time.
Player Vitals | |
---|---|
Health | 420 |
Armor | 1 |
Energy | 200 |
Movement Speed | 2.90 |
Weapon: Plasma Rifle | |
---|---|
Damage | 45 - 53 |
Range | 18 |
Attack Speed | 0.3 |
Magazine Size | 80 |
Vitals | |
---|---|
Hull | 1150 |
Armor | 21 |
Energy | 650 |
Movement Speed | 2.7 |
Weapon: Heavy Cannon | |
---|---|
Damage | 325 - 380 |
Attack | 2 |
Range | 25 |
Attack Speed | 1.25 |
Magazine Size | Infinite |
7
0
1
radius1
.Energy Cost: 10
Cooldown: 20 Seconds
The Mech Operator improves her skills on machinery maintainence.
Level | Repair Time | Energy Transfer | Mech Reload Time |
---|---|---|---|
1 | Unlocked | Unlocked | |
2 | -15% | +10% | -0.5 seconds |
3 | -15% | +10% | -1 second |
4 | -15% | +10% | -1.5 seconds |
3
, and energy regeneration by 0.15
.The Mech Operator utilitize support systems for mech maintanence.
Repair
and Suit Recharge
Repair
and Suit Recharge
Level | Energy Regen |
---|---|
1 | 0.15 |
2 | 0.3 |
3 | 0.45 |
4 | 0.6 |
The Mech Operator repairs machinery.
Mechanical
units.Support Systems
is disabled.Cooldown: 5 seconds
The Mech Operator transfer energy from her suit.
Support Systems
is disabled.Cooldown: 5 seconds
Level | Cast Time | Hero Level Required |
---|---|---|
1 | 30 Seconds | 3 |
2 | 20 Seconds | None |
3 | 10 Seconds | None |
Energy Cost: 50%
The Mech Operator improves her mech offensively.
Level | Attack Speed for Mechs | Damage bonus for Mechs | Range bonus for Mechs | Upgrades |
---|---|---|---|---|
1 | +10% | +10% | None | Empower Weapons |
2 | None | +10% | +2 | Nothing |
3 | +20% | +20% | None | Tactical Strike |
Siege Walker empower their armaments.
Siege Walker
deals 50%
more damage.Siege Walker
Cooldown: 5 seconds
Siege Walker launches a mini-nuke at the target point.
50
1
3
radius from the center.Energy cost: 100
Cooldown: 45 seconds
The Mech Operator improves her mech defensively.
Level | Mech Hull HP | Mech Armor | Unlock for SW |
---|---|---|---|
1 | +10% | +2 | Discharge Cannon Capacitors |
2 | +15% | +4 | Sentinel Flak Guns |
3 | +20% | +6 | Heavy Plating |
The Siege Walker discharges its cannon capacitors.
4
.Energy Cost: 65
Cooldown: 20 Seconds
The Siege Walker activates flak guns.
30%
Larger projectiles, such as ranged attacks from RA Bradely, RA Abrams, and Infernus.
Spells, such as RA Javelin MRL, Aspectus CFF, and RA Bradley Rocket launcher.
Improves plating of the Siege Walker.
35%
3
The Mech Operator improves her mech efficiently.
Level | Unlock for MO | Unlock for SW |
---|---|---|
1 | Recon Drone | Overclock Engine, Jump Jet |
2 | Nothing | Regenerative Hull |
3 | Nothing | Dense Power Cell |
1
Mechanical Stat to the Mech Operator.2
, mech energy capacity by 5%
, with both mech damage and mech attack speed by 10%
at Level 1
5
, and mech energy capacity by 10%
at Level 2
5%
, and mech energy capacity by 10%
with additional 25%
from Dense Power Cell
at Level 3
The Mech Operator overclocks the machinery to move faster.
20%
5
energy per second.The Siege Walker jumps away.
15
range.Energy cost: 10
Cooldown: 20 seconds
The Siege Walker acts as a forward command post.
20
5%
for friendly units.1
Heroic
units share vision with each other in the radius.Cooldown: 5 seconds
Fall of Titans Achievement
Player Vitals | |
---|---|
Health | 420 |
Armor | 1 |
Energy | 200 |
Movement Speed | 2.90 |
Weapon: Plasma Rifle | |
---|---|
Damage | 45 - 53 |
Range | 18 |
Attack Speed | 0.3 |
Magazine Size | 80 |
Vitals | |
---|---|
Hull | 1200 |
Armor | 25 |
Energy | 450 |
Movement Speed | 2.55 |
Weapon: M242E 30mm Autocannon (HE) | |
---|---|
Damage | 120 - 155 |
Range | 20 |
Attack Speed | 0.38 |
Magazine Size | Infinite |
Weapon: M242E 30mm Autocannon (AP) | |
---|---|
Damage | 175 - 210 |
Range | 20 |
Attack Speed | 0.38 |
Magazine Size | Infinite |
Damage Type: Ranged
50%/45%/40%/35% increased damage vs Mechanical and Massive targets.
(Scaling with Combat Adjustments)
1
0
This unit can see invisible units.
Air Filters equipped on the Mech Suit prevent Smoke and Gasses from hindering the Mech Operator's control environment.
Aquire a target to lock the turret onto.
While the skill is active, your default weapons are disabled and replaced with the following characteristics:
The Mech Operator improves her skills on machinery maintainence.
Level | Repair Time | Energy Transfer | Mech Reload Time |
---|---|---|---|
1 | Unlocked | Unlocked | |
2 | -15% | +10% | -0.5 seconds |
3 | -15% | +10% | -1 second |
4 | -15% | +10% | -1.5 seconds |
3
, and energy regeneration by 0.15
.The Mech Operator utilitize support systems for mech maintanence.
Repair
and Suit Recharge
Repair
and Suit Recharge
Level | Energy Regen |
---|---|
1 | 0.15 |
2 | 0.3 |
3 | 0.45 |
4 | 0.6 |
The Mech Operator repairs machinery.
Mechanical
units.Support Systems
is disabled.Cooldown: 5 seconds
The Mech Operator transfer energy from her suit.
Support Systems
is disabled.Cooldown: 5 seconds
Requests a M2AE Bradley
Level | Energy Cost | Cooldown |
---|---|---|
1 | 75% | 300s |
2 | 50% | 300s |
3 | 25% | 300s |
The Mech Operator improves her mech offensively.
Level | Damage | Attack Speed | Unlock |
---|---|---|---|
1 | 15% | 10% | AP Shells |
2 | 25% | ||
3 | 40% | 20% | TOW-A Missile |
Loads AP Shells that have higher base damage and a bonus against Massive or Mechanical targets.
AP Shells also deal Ranged damage and have less splash area.
Fires an unguided TOW-A missile at the target location that also briefly stuns targets.
Damage: 3200
Falloff Radius: 1.5/2.75/4
Defensive adjustments to the Mech Suit, which makes it more survivable against enemy encounters.
Level | Hull HP | Hull Armor | Unlock |
---|---|---|---|
1 | 10% | 4 | Field Combat Survival Kit |
2 | 20% | 9 | Load APS |
3 | 30% | 15 | Heavy Plating |
This vehicle has been upgraded with the Field Combat Survival Kit, unlocking the Anchor RA and ability to deal contact damage to nearby ground targets while moving.
25 - 35 Contact Damage
Anchor RA Activation Threshold: 250
Anchor RA Cooldown: 35s
The KTC APS attempts to shoot down rockets or other similar ordanance but requires rearming. Targets missiles in a 60 degree arc infront of your turret, and can fire while moving.
Costs 5 energy to fire, and is not disabled by Hold Fire.
Energy Cost: 25
Cooldown: 15s
Reloads all (6) APS shots.
Improves plating of the Bradley.
35%
3
Levels | Unlocks |
---|---|
1 | Recon Drone, Redirect Power, Mobile Lock Designator |
2 | Regenerative Hull |
3 | Dense Power Cell |
Reroute power from weapons systems to improve vehicle mobility.
+5% movement Speed
Double Turn Speed
Main Gun Disabled
Drains 4 Energy Per Second
I'll be your senpai.
Designates targets in an area for 20 seconds
Reduces designated targets armor by 8.
The machinery enters self-destruction.
Immortal Sentinel
Skill Identifier.Cooldown: 3 seconds
The Mech Operator improves her mech offensively.
Level | Attack Speed for Mechs | Damage bonus for Mechs | Range bonus for Mechs | Unlock for LW | Unlock for HW | Unlock for AW | Unlock for SW |
---|---|---|---|---|---|---|---|
1 | +10% | +10% | None | Overclock Weapons | Overclock Weapons | Reactor Nova | Empower Weapons |
2 | None | +10% | +2, None for AW | Nothing | Nothing | Nothing | Nothing |
3 | +20% | +20% | None | HEDP Rocket Launcher | Cluster Rocket | Empower Weapons | Tactical Strike |
The Mech Operator improves her mech defensively.
Level | Mech Hull HP | Mech Armor | Unlock for LW | Unlock for HW | Unlock for AW | Unlock for SW |
---|---|---|---|---|---|---|
1 | +10% | +2 | Kinetic Wave Module | Overshield | Impervious Barrier | Discharge Cannon Capacitors |
2 | +15% | +4 | Disruption Field | Emergency Repair | Automatic Shield Injector | Sentinel Flak Guns |
3 | +20% | +6 | Light Plating | Heavy Plating | Heavy Plating | Heavy Plating |
The Assault Walker / Siege Walker repairs itself.
Cooldown: 300 seconds
The Mech Operator improves her mech efficiently.
Level | Unlock for MO | Unlock for LW | Unlock for HW | Unlock for AW | Unlock for SW |
---|---|---|---|---|---|
1 | Recon Drone | Overclock Engine, Proxmity Sensor | Overclock Engine, Flare Gun | Overclock Engine, Dashing Strike | Overclock, Jump Jet |
2 | Nothing | Regenerative Hull | Regenerative Hull | Regenerative Hull | Regenerative Hull |
3 | Nothing | Dense Power Cell | Dense Power Cell | Dense Power Cell, Destabilization Field | Dense Power Cell, Command Uplink |
The Mech Operator deploys a recon drone.
15
Energy Cost: 105
Cooldown: 120 seconds
The recon drone deploys smoke.
Ground
units caught in the smoke.Cooldown: 50 seconds
The recon drone activates its infrared radar system.
Cooldown: 90 seconds
The recon drone fires flare at a target point.
The recon drone evades ranged attack.
The recon drone bids its farewell to the Mech Operator.
Enables Mech to gain experience.
Mech can gain experience to level up, up to Level 10 at max.
Increases movement speed by 0.015
and damage by 2.5%
per level.
Reduces cooldown by 2.5%
per level.
Speeds up repair and energy transfer by 5% per level.
Mech gain 2
armor and 5
shield armor at Level 5
and Level 10
.
Enables mech to critical hit at Level 10
, with a crit chance of 12.5%
and a crit mutiplier at 2.5
.
Beat nightmare with epilogue as a Mech Operator.
Flesh is fallible, but ritual honors the Machine Spirit.
Aegis Protocol
to prevent a fatal blow to your Mech every 5 minutes, restoring its health to full and half of its energy.Beat Boss Mode as a Mech Operator with
UT1
modifier on, scoring75
T1 kills, without losing your mech.
Two vehicle variants now available, unlocked through the new achievement 'Fall of Titans'
Mechs should no longer be slowed by Riot Control gas grenades
Fixed an issue where Mech Operator could not drop off fuel for helis while operating a mech
Reverted Mech Operator's variants requirements
Mechs should no longer be slowed by Riot Control gas grenades
Recon Drone flares now have a charge cooldown of 60s
Repair and Refuel mech should now continue their cooldown when disabled
Siege Walker
Light Walker
Assault Walker