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| Mech Operators(94AWS) are armor specialists that have been trained to maintain and operate rapid response armor assets in active combat situations. Due to their operations they serve as heavy backings on missions. |
| Enlisted | Warrant Officer | Comissioned Officer |
|---|---|---|
| 0 XP | 245000 XP | 0 XP |
Dark Sky ending.| Player Vitals | |
|---|---|
| Health | 420 |
| Armor | 1 |
| Energy | 200 |
| Movement Speed | 2.90 |
| Weapon: Plasma Rifle | |
|---|---|
| Damage | 45 - 53 |
| Range | 18 |
| Attack Speed | 0.3 |
| Magazine Size | 80 |
| Light Walker Vitals | |
|---|---|
| Hull | 750 |
| Armor | 15 |
| Energy | 600 |
| Movement Speed | 2.9 |
| Weapon: MK2 Light Walker Gun | |
|---|---|
| Damage | 65 - 85 |
| Attack | 3 |
| Range | 22 |
| Attack Speed | 0.3 |
| Magazine Size | Infinite |
0Boing!
Cooldown: 8 seconds
The Mech Operator improves her skills on machinery maintainence.
| Level | Repair Time | Energy Transfer | Mech Reload Time |
|---|---|---|---|
| 1 | Unlocked | Unlocked | |
| 2 | -15% | +10% | -0.5 seconds |
| 3 | -15% | +10% | -1 second |
| 4 | -15% | +10% | -1.5 seconds |
3, and energy regeneration by 0.15.The Mech Operator utilitize support systems for mech maintanence.
Repair and Suit RechargeRepair and Suit Recharge| Level | Energy Regen |
|---|---|
| 1 | 0.15 |
| 2 | 0.3 |
| 3 | 0.45 |
| 4 | 0.6 |
The Mech Operator repairs machinery.
Mechanical units.Support Systems is disabled.Cooldown: 5 seconds
The Mech Operator transfer energy from her suit.
Support Systems is disabled.Cooldown: 5 seconds
The Mech Operator requests a Light Walker.
| Level | Cast Time | Dealth Penalty | Hero Level Required |
|---|---|---|---|
| 1 | 30 Seconds | 240 Seconds | 3 |
| 2 | 20 Seconds | 180 Seconds | None |
| 3 | 10 Seconds | 180 Seconds | None |
Energy Cost: 50%
The Mech Operator improves her mech offensively.
| Level | Attack Speed for Mechs | Damage bonus for Mechs | Range bonus for Mechs | Upgrades |
|---|---|---|---|---|
| 1 | +10% | +10% | None | Overclock Weapons |
| 2 | None | +10% | +2 | Nothing |
| 3 | +20% | +20% | None | ATGM Rocket Launcher |
The Mech Operator overclocks her mech weapons.
Light Walker fires a rocket.
Flyer units.Energy cost: 50
Charge cooldown: 80 seconds
The Mech Operator improves her mech defensively.
| Level | Mech Hull HP | Mech Armor | Unlock for LW |
|---|---|---|---|
| 1 | +10% | +2 | Kinetic Wave Module |
| 2 | +15% | +4 | Disruption Field |
| 3 | +20% | +6 | Light Plating |
The Light Walker launches a shockwave to stun foes around it.
Massive and Flyer units.Energy cost: 35
Cooldown: 7 seconds
The Light Walker emits a disrupting aura.
15%0.1Improves plating of the Light Walker.
35%3.The Mech Operator improves her mech efficiently.
| Level | Unlock for MO | Unlock for LW |
|---|---|---|
| 1 | Recon Drone | Overclock Engine, Proxmity Sensor |
| 2 | Nothing | Regenerative Hull |
| 3 | Nothing | Dense Power Cell |
1 Mechanical Stat to the Mech Operator.2, mech energy capacity by 5%, with both mech damage and mech attack speed by 10% at Level 15, and mech energy capacity by 10% at Level 25%, and mech energy capacity by 10% with additional 25% from Dense Power Cell at Level 3The Mech Operator overclocks the machinery to move faster.
20%5 energy per second.The Light Walker detects nearby items and foes.
307.5 per second.| Enlisted | Warrant Officer | Comissioned Officer |
|---|---|---|
| 0 XP | 245000 XP | 0 XP |
| Player Vitals | |
|---|---|
| Health | 420 |
| Armor | 1 |
| Energy | 200 |
| Movement Speed | 2.90 |
| Weapon: Plasma Rifle | |
|---|---|
| Damage | 45 - 53 |
| Range | 18 |
| Attack Speed | 0.3 |
| Magazine Size | 80 |
| Vitals | |
|---|---|
| Hull | 1750 |
| Armor | 25 |
| Energy | 650 |
| Movement Speed | 2.5 |
| Weapon: Heavy Walker Gun | |
|---|---|
| Damage | 40 - 60 |
| Attack | 3 |
| Range | 18 |
| Attack Speed | 0.3 |
| Magazine Size | Infinite |
0The Mech Operator improves her skills on machinery maintainence.
| Level | Repair Time | Energy Transfer | Mech Reload Time |
|---|---|---|---|
| 1 | Unlocked | Unlocked | |
| 2 | -15% | +10% | -0.5 seconds |
| 3 | -15% | +10% | -1 second |
| 4 | -15% | +10% | -1.5 seconds |
3, and energy regeneration by 0.15.The Mech Operator utilitize support systems for mech maintanence.
Repair and Suit RechargeRepair and Suit Recharge| Level | Energy Regen |
|---|---|
| 1 | 0.15 |
| 2 | 0.3 |
| 3 | 0.45 |
| 4 | 0.6 |
The Mech Operator repairs machinery.
Mechanical units.Support Systems is disabled.Cooldown: 5 seconds
The Mech Operator transfer energy from her suit.
Support Systems is disabled.Cooldown: 5 seconds
The Mech Operator requests a Heavy Walker.
| Level | Cast Time | Dealth Penalty | Hero Level Required |
|---|---|---|---|
| 1 | 30 Seconds | 240 Seconds | 3 |
| 2 | 20 Seconds | 180 Seconds | None |
| 3 | 10 Seconds | 180 Seconds | None |
Energy Cost: 50%
The Mech Operator improves her mech offensively.
| Level | Attack Speed for Mechs | Damage bonus for Mechs | Range bonus for Mechs | Upgrades |
|---|---|---|---|---|
| 1 | +10% | +10% | None | Overclock Weapons |
| 2 | None | +10% | +2 | Nothing |
| 3 | +20% | +20% | None | Cluster Rocket |
The Mech Operator overclocks her mech weapons.
Heavy Walker fires cluster rockets .
600 damage.1 second.Flyer units.Energy cost: 40
Charge cooldown: 50 seconds
The Mech Operator improves her mech defensively.
| Level | Mech Hull HP | Mech Armor | Unlock for HW |
|---|---|---|---|
| 1 | +10% | +2 | Overshield |
| 2 | +15% | +4 | Emergency Repair |
| 3 | +20% | +6 | Heavy Plating |
The Heavy Walker deploys shield all over itself.
2000 shield.20 shield armor.500 and less than 4000 down to 500 when Overshield is up.Energy cost: 125
Cooldown: 60 seconds
The Heavy Walker repairs itself.
200 hull hp for 10 seconds.30 for 10 seconds.Energy cost: 275
Cooldown: 300 seconds
Improves plating of the Heavy Walker.
35%3The Mech Operator improves her mech efficiently.
| Level | Unlock for MO | Unlock for HW |
|---|---|---|
| 1 | Recon Drone | Overclock Engine, Flare Gun |
| 2 | Nothing | Regenerative Hull |
| 3 | Nothing | Dense Power Cell |
1 Mechanical Stat to the Mech Operator.2, mech energy capacity by 5%, with both mech damage and mech attack speed by 10% at Level 15, and mech energy capacity by 10% at Level 25%, and mech energy capacity by 10% with additional 25% from Dense Power Cell at Level 3The Mech Operator overclocks the machinery to move faster.
20%5 energy per second.The Heavy Walker fires a flare at a target point.
Energy Cost: 60
Charge cooldown: 75 seconds
| Enlisted | Warrant Officer | Comissioned Officer |
|---|---|---|
| 0 XP | 245000 XP | 0 XP |
| Player Vitals | |
|---|---|
| Health | 420 |
| Armor | 1 |
| Energy | 200 |
| Movement Speed | 2.90 |
| Weapon: Plasma Rifle | |
|---|---|
| Damage | 45 - 53 |
| Range | 18 |
| Attack Speed | 0.3 |
| Magazine Size | 80 |
| Vitals | |
|---|---|
| Hull | 1500 |
| Shield | 500 |
| Armor | 36 |
| Energy | 500 |
| Movement Speed | 2.8 |
| Weapon: Energy Claws | |
|---|---|
| Damage | 140 - 195 |
| Attack | 2 |
| Range | Melee |
| Attack Speed | 0.95 |
| Magazine Size | Infinite |
0The Mech Operator improves her skills on machinery maintainence.
| Level | Repair Time | Energy Transfer | Mech Reload Time |
|---|---|---|---|
| 1 | Unlocked | Unlocked | |
| 2 | -15% | +10% | -0.5 seconds |
| 3 | -15% | +10% | -1 second |
| 4 | -15% | +10% | -1.5 seconds |
3, and energy regeneration by 0.15.The Mech Operator utilitize support systems for mech maintanence.
Repair and Suit RechargeRepair and Suit Recharge| Level | Energy Regen |
|---|---|
| 1 | 0.15 |
| 2 | 0.3 |
| 3 | 0.45 |
| 4 | 0.6 |
The Mech Operator repairs machinery.
Mechanical units.Support Systems is disabled.Cooldown: 5 seconds
The Mech Operator transfer energy from her suit.
Support Systems is disabled.Cooldown: 5 seconds
The Mech Operator requests a Assault Walker.
| Level | Cast Time | Dealth Penalty | Hero Level Required |
|---|---|---|---|
| 1 | 30 Seconds | 240 Seconds | 3 |
| 2 | 20 Seconds | 180 Seconds | None |
| 3 | 10 Seconds | 180 Seconds | None |
Energy Cost: 50%
The Mech Operator improves her mech offensively.
| Level | Attack Speed for Mechs | Damage bonus for Mechs | Range bonus for Mechs | Upgrades |
|---|---|---|---|---|
| 1 | +10% | +10% | None | Reactor Nova |
| 2 | None | +10% | +2 | Nothing |
| 3 | +20% | +20% | None | Empower Weapons |
Assault Walker releases a shockwave.
30 to 50 damage.5 to 15Energy Cost: 25
Cooldown: 15 seconds
Assault Walker empowers their armaments.
Assault Walker deals 50% more damage, and cleave with an arc by 270 degrees.Assault WalkerCooldown: 5 seconds
The Mech Operator improves her mech defensively.
| Level | Mech Hull HP | Mech Armor | Unlock for AW |
|---|---|---|---|
| 1 | +10% | +2 | Impervious Barrier |
| 2 | +15% | +4 | Automatic Shield Injectors |
| 3 | +20% | +6 | Heavy Plating |
The Assault Walker deploys a barrier around itself.
The Assault Walker automatically restores shield for itself.
Energy Cost: 75
Cooldown: 10 Seconds
Improves plating of the Assault Walker.
35%3The Mech Operator improves her mech efficiently.
| Level | Unlock for MO | Unlock for AW |
|---|---|---|
| 1 | Recon Drone | Overclock Engine, Dashing Strike |
| 2 | Nothing | Regenerative Hull |
| 3 | Nothing | Dense Power Cell, Destabilising Field |
1 Mechanical Stat to the Mech Operator.2, mech energy capacity by 5%, with both mech damage and mech attack speed by 10% at Level 15, and mech energy capacity by 10% at Level 25%, and mech energy capacity by 10% with additional 25% from Dense Power Cell at Level 3The Mech Operator overclocks the machinery to move faster.
20%5 energy per second.The Assault Walker dashes forward.
6 range.Ground enemies caught in the path.Flyer units.Energy cost: 10
Cooldown: 10 seconds
The Assault Walker deploys a harmful aura around it.
Massive units armor by 50%, and time passes by 5% slower.Non-Massive units armor by 90%, damage by 30%, and time passes by 10% slower.70%Cooldown: 5 seconds
Time pass, meaning, the health regeneration, movement speed, attack speed in real time.
| Player Vitals | |
|---|---|
| Health | 420 |
| Armor | 1 |
| Energy | 200 |
| Movement Speed | 2.90 |
| Weapon: Plasma Rifle | |
|---|---|
| Damage | 45 - 53 |
| Range | 18 |
| Attack Speed | 0.3 |
| Magazine Size | 80 |
| Vitals | |
|---|---|
| Hull | 1150 |
| Armor | 21 |
| Energy | 650 |
| Movement Speed | 2.7 |
| Weapon: Heavy Cannon | |
|---|---|
| Damage | 325 - 380 |
| Attack | 2 |
| Range | 25 |
| Attack Speed | 1.25 |
| Magazine Size | Infinite |
701 radius1.Energy Cost: 10
Cooldown: 20 Seconds
The Mech Operator improves her skills on machinery maintainence.
| Level | Repair Time | Energy Transfer | Mech Reload Time |
|---|---|---|---|
| 1 | Unlocked | Unlocked | |
| 2 | -15% | +10% | -0.5 seconds |
| 3 | -15% | +10% | -1 second |
| 4 | -15% | +10% | -1.5 seconds |
3, and energy regeneration by 0.15.The Mech Operator utilitize support systems for mech maintanence.
Repair and Suit RechargeRepair and Suit Recharge| Level | Energy Regen |
|---|---|
| 1 | 0.15 |
| 2 | 0.3 |
| 3 | 0.45 |
| 4 | 0.6 |
The Mech Operator repairs machinery.
Mechanical units.Support Systems is disabled.Cooldown: 5 seconds
The Mech Operator transfer energy from her suit.
Support Systems is disabled.Cooldown: 5 seconds
| Level | Cast Time | Hero Level Required |
|---|---|---|
| 1 | 30 Seconds | 3 |
| 2 | 20 Seconds | None |
| 3 | 10 Seconds | None |
Energy Cost: 50%
The Mech Operator improves her mech offensively.
| Level | Attack Speed for Mechs | Damage bonus for Mechs | Range bonus for Mechs | Upgrades |
|---|---|---|---|---|
| 1 | +10% | +10% | None | Empower Weapons |
| 2 | None | +10% | +2 | Nothing |
| 3 | +20% | +20% | None | Tactical Strike |
Siege Walker empower their armaments.
Siege Walker deals 50% more damage.Siege WalkerCooldown: 5 seconds
Siege Walker launches a mini-nuke at the target point.
5013 radius from the center.Energy cost: 100
Cooldown: 45 seconds
The Mech Operator improves her mech defensively.
| Level | Mech Hull HP | Mech Armor | Unlock for SW |
|---|---|---|---|
| 1 | +10% | +2 | Discharge Cannon Capacitors |
| 2 | +15% | +4 | Sentinel Flak Guns |
| 3 | +20% | +6 | Heavy Plating |
The Siege Walker discharges its cannon capacitors.
4.Energy Cost: 65
Cooldown: 20 Seconds
The Siege Walker activates flak guns.
30%Larger projectiles, such as ranged attacks from RA Bradely, RA Abrams, and Infernus.
Spells, such as RA Javelin MRL, Aspectus CFF, and RA Bradley Rocket launcher.
Improves plating of the Siege Walker.
35%3The Mech Operator improves her mech efficiently.
| Level | Unlock for MO | Unlock for SW |
|---|---|---|
| 1 | Recon Drone | Overclock Engine, Jump Jet |
| 2 | Nothing | Regenerative Hull |
| 3 | Nothing | Dense Power Cell |
1 Mechanical Stat to the Mech Operator.2, mech energy capacity by 5%, with both mech damage and mech attack speed by 10% at Level 15, and mech energy capacity by 10% at Level 25%, and mech energy capacity by 10% with additional 25% from Dense Power Cell at Level 3The Mech Operator overclocks the machinery to move faster.
20%5 energy per second.The Siege Walker jumps away.
15 range.Energy cost: 10
Cooldown: 20 seconds
The Siege Walker acts as a forward command post.
205% for friendly units.1Heroic units share vision with each other in the radius.Cooldown: 5 seconds
| Enlisted | Warrant Officer | Comissioned Officer |
|---|---|---|
| x | 245000 XP | x |
| Fall of Titans Achievement | ||
| Player Vitals | |
|---|---|
| Health | 420 |
| Armor | 1 |
| Energy | 200 |
| Movement Speed | 2.90 |
| Weapon: Plasma Rifle | |
|---|---|
| Damage | 45 - 53 |
| Range | 18 |
| Attack Speed | 0.3 |
| Magazine Size | 80 |
| Vitals | |
|---|---|
| Hull | 1200 |
| Armor | 25 |
| Energy | 450 |
| Movement Speed | 2.55 |
| Weapon: M242E 30mm Autocannon (HE) | |
|---|---|
| Damage | 120 - 155 |
| Range | 20 |
| Attack Speed | 0.38 |
| Magazine Size | Infinite |
| Weapon: M242E 30mm Autocannon (AP) | |
|---|---|
| Damage | 175 - 210 |
| Range | 20 |
| Attack Speed | 0.38 |
| Magazine Size | Infinite |
Damage Type: Ranged
50% increased damage vs Mechanical and Massive targets.
10This unit can see invisible units.
Air Filters equipped on the Mech Suit prevent Smoke and Gasses from hindering the Mech Operator's control environment.
Aquire a target to lock the turret onto.
While the skill is active, your default weapons are disabled and replaced with the following characteristics:
The Mech Operator improves her skills on machinery maintainence.
| Level | Repair Time | Energy Transfer | Mech Reload Time |
|---|---|---|---|
| 1 | Unlocked | Unlocked | |
| 2 | -15% | +10% | -0.5 seconds |
| 3 | -15% | +10% | -1 second |
| 4 | -15% | +10% | -1.5 seconds |
3, and energy regeneration by 0.15.The Mech Operator utilitize support systems for mech maintanence.
| Level | Energy Regen |
|---|---|
| 1 | 0.15 |
| 2 | 0.3 |
| 3 | 0.45 |
| 4 | 0.6 |
Repair and Suit RechargeRepair and Suit Recharge
The Mech Operator repairs machinery.
Mechanical units.Support Systems is disabled.Cooldown: 5 seconds
The Mech Operator transfer energy from her suit.
Support Systems is disabled.Cooldown: 5 seconds
Requests a M2AE Bradley
| Level | Energy Cost | Cooldown |
|---|---|---|
| 1 | 75% | 300s |
| 2 | 50% | 300s |
| 3 | 25% | 300s |
The Mech Operator improves her mech offensively.
| Level | Damage | Attack Speed | Unlock |
|---|---|---|---|
| 1 | 15% | 10% | AP Shells |
| 2 | 25% | ||
| 3 | 40% | 20% | TOW-A Missile |
Loads AP Shells that have higher base damage and a bonus against Massive or Mechanical targets.
AP Shells also deal Ranged damage and have less splash area.
Fires an unguided TOW-A missile at the target location that also briefly stuns targets.
Damage: 3200
Falloff Radius: 1.5/2.75/4
Defensive adjustments to the Mech Suit, which makes it more survivable against enemy encounters.
| Level | Hull HP | Hull Armor | Unlock |
|---|---|---|---|
| 1 | 10% | 4 | Field Combat Survival Kit |
| 2 | 20% | 9 | Load APS |
| 3 | 30% | 15 | Heavy Plating |
This vehicle has been upgraded with the Field Combat Survival Kit, unlocking the Anchor RA and ability to deal contact damage to nearby ground targets while moving.
25 - 35 Contact Damage
Anchor RA Activation Threshold: 250
Anchor RA Cooldown: 35s
The KTC APS attempts to shoot down rockets or other similar ordanance but requires rearming. Targets missiles in a 60 degree arc infront of your turret, and can fire while moving.
Costs 5 energy to fire, and is not disabled by Hold Fire.
Energy Cost: 25
Cooldown: 15s
Reloads all (6) APS shots.
Improves plating of the Bradley.
35%3| Levels | Unlocks |
|---|---|
| 1 | Recon Drone, Redirect Power, Mobile Lock Designator |
| 2 | Regenerative Hull |
| 3 | Dense Power Cell |
Reroute power from weapons systems to improve vehicle mobility.
+5% movement Speed
Double Turn Speed
Main Gun Disabled
Drains 4 Energy Per Second
I'll be your senpai.
Designates targets in an area for 20 seconds
Reduces designated targets armor by 8.
| Enlisted | Warrent Officer | Commissioned Officer |
|---|---|---|
| x | 245,000 XP | x |
| Fall of Titans Achievement | ||
| Player Vitals | |
|---|---|
| Health | 420 |
| Armor | 1 |
| Energy | 200 |
| Movement Speed | 2.90 |
| Weapon: Plasma Rifle | |
|---|---|
| Damage | 45 - 53 |
| Range | 18 |
| Attack Speed | 0.3 |
| Magazine Size | 80 |
| Vitals | |
|---|---|
| Hull | 1400 |
| Armor | 40 |
| Energy | 550 |
| Movement Speed | 2.4 |
| Weapon: 130mm Smoothbore Cannon (HE) | |
|---|---|
| Damage | 1350 - 1650 |
| Range | 25 |
| Attack Speed | 4.5 |
| Magazine Size | Infinite |
| Weapon: 130mm Smoothbore Cannon (AP) | |
|---|---|
| Damage | 1900 - 2200 |
| Range | 25 |
| Attack Speed | 4.5 |
| Magazine Size | Infinite |
Damage Type: Ranged
50% increased damage vs Mechanical and Massive targets.
Ignores armor
20This unit can see invisible units.
Air Filters equipped on the Mech Suit prevent Smoke and Gasses from hindering the Mech Operator's control environment.
Aquire a target to lock the turret onto.
While the skill is active, your default weapons are disabled and replaced with the following characteristics:
The Mech Operator improves her skills on machinery maintainence.
| Level | Repair Time | Energy Transfer | Mech Reload Time |
|---|---|---|---|
| 1 | Unlocked | Unlocked | |
| 2 | -15% | +10% | -0.5 seconds |
| 3 | -15% | +10% | -1 second |
| 4 | -15% | +10% | -1.5 seconds |
3, and energy regeneration by 0.15.The Mech Operator utilitize support systems for mech maintanence.
| Level | Energy Regen |
|---|---|
| 1 | 0.15 |
| 2 | 0.3 |
| 3 | 0.45 |
| 4 | 0.6 |
Repair and Suit RechargeRepair and Suit Recharge
The Mech Operator repairs machinery.
Mechanical units.Support Systems is disabled.Cooldown: 5 seconds
The Mech Operator transfer energy from her suit.
Support Systems is disabled.Cooldown: 5 seconds
Requests a M2AE Bradley
| Level | Energy Cost | Cooldown | |
|---|---|---|---|
| 1 | 75% | 300s | 25s |
| 2 | 50% | 300s | |
| 3 | 25% | 300s |
The Mech Operator improves her mech offensively.
| Level | Damage | Attack Speed | Unlock |
|---|---|---|---|
| 1 | 15% | 10% | AP Shells |
| 2 | 25% | x | x |
| 3 | 40% | 20% | Canister Shot |
Loads AP Shells that have higher base damage and a bonus against Massive or Mechanical targets.
AP Shells also deal Ranged damage and have less splash area.
Fires Canister Shot in a direction to eviscerate all targets in the area.
Damage: 1750 - 2000 Ranged Damage
Cooldown: 15s
Cone Radius: 20
Defensive adjustments to the Mech Suit, which makes it more survivable against enemy encounters.
| Level | Hull HP | Hull Armor | Unlock |
|---|---|---|---|
| 1 | 10% | 4 | Field Combat Survival Kit |
| 2 | 20% | 9 | M250 Airburst Smoke Grenades |
| 3 | 30% | 15 | Heavy Plating |
This vehicle has been upgraded with the Field Combat Survival Kit, unlocking the Anchor RA and ability to deal contact damage to nearby ground targets while moving.
25 - 35 Contact Damage
Anchor RA Activation Threshold: 250
Anchor RA Cooldown: 35s
Launches 8 airburst smoke grenades in a forward arc, Debilitating all units in the area for 10s.
Energy Cost: 100
Cooldown: 35s
Improves plating of the Abrams.
35%3| Levels | Unlocks |
|---|---|
| 1 | Recon Drone, Redirect Power, Flare Gun |
| 2 | Regenerative Hull |
| 3 | Dense Power Cell |
Reroute power from weapons systems to improve vehicle mobility.
+5% movement Speed
Double Turn Speed
Main Gun Disabled
Drains 4 Energy Per Second
Fires a flare at the target point.
Energy Cost: 60
Charge Cooldown: 75
Max Charges: 2
Illuminates an area for 45s.
The machinery enters self-destruction.
Immortal Sentinel Skill Identifier.Cooldown: 3 seconds
The Assault Walker / Siege Walker repairs itself.
Cooldown: 300 seconds
The Mech Operator deploys a recon drone.
15Energy Cost: 105
Cooldown: 120 seconds
The recon drone deploys smoke.
Ground units caught in the smoke.Cooldown: 50 seconds
The recon drone activates its infrared radar system.
Cooldown: 90 seconds
The recon drone fires flare at a target point.
The recon drone evades ranged attack.
The recon drone bids its farewell to the Mech Operator.
Enables Mech to gain experience.
Mech can gain experience to level up, up to Level 10 at max.
Increases movement speed by 0.015 and damage by 2.5% per level.
Reduces cooldown by 2.5% per level.
Speeds up repair and energy transfer by 5% per level.
Mech gain 2 armor and 5 shield armor at Level 5 and Level 10.
Enables mech to critical hit at Level 10, with a crit chance of 12.5% and a crit mutiplier at 2.5.
Beat nightmare with epilogue as a Mech Operator.
Flesh is fallible, but ritual honors the Machine Spirit.
Aegis Protocol to prevent a fatal blow to your Mech every 5 minutes, restoring its health to full and half of its energy.Beat Boss Mode as a Mech Operator with
UT1modifier on, scoring75T1 kills, without losing your mech during the match.
Two vehicle variants now available, unlocked through the new achievement 'Fall of Titans'
Mechs should no longer be slowed by Riot Control gas grenades
Fixed an issue where Mech Operator could not drop off fuel for helis while operating a mech
Reverted Mech Operator's variants requirements
Mechs should no longer be slowed by Riot Control gas grenades
Recon Drone flares now have a charge cooldown of 60s
Repair and Refuel mech should now continue their cooldown when disabled
Siege Walker
Light Walker
Assault Walker