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Javelin Gunner(11B-2C) is designated rifleman within the platoon that have received special training with the Javelin. |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
17000 XP | 0 XP | 0 XP |
Vitals | |
---|---|
Health | 420 |
Armor | 5 |
Energy | 200 |
Movement Speed | 2.90 |
Weapon: Rifle | |
---|---|
Damage | 44 - 52 |
Range | 15 |
Attack Speed | 0.3 |
Magazine Size | 60 |
Soldier skills are basic, general knowledge and proficiency at your profession. They range from simple physical fitness and weapon proficiency to battle drills and warrior tasks.
Each point increases Fitness, Dexterity, and Mechanical skills by 2
, and 10%
faster reload/unjam time.
Level | Skill | Stat Gain | Reload/Unjam Time |
---|---|---|---|
1 | Perform Self-Aid | 2 | 10% |
2 | Burst-Fire | 4 | 20% |
3 | Improved Prone, + 0.06 Movement Speed |
6 | 30% |
4 | Rifle Butt, + 0.04 Movement Speed, Explosives Proficiency |
8 | 40% |
Heals 35 hp over 10 seconds, and heals minor ailments.
Changes firemode between burst and semi-automatic.
Grants 15s cooldown reduction on Explosive Charges and Claymores.
The Javelin Gunner fires an HE rocket at targeted point.
Level | Explosive Damage | Cast Time | Cast Range | Energy Cost | Cooldown |
---|---|---|---|---|---|
1 | 1000 | 1.2 Seconds | 40 | 85 | 45 Seconds |
2 | 1400 | 1.05 Seconds | 50 | 82 | 42 Seconds |
3 | 1800 | 0.9 Seconds | 60 | 79 | 39 Seconds |
4 | 2200 | 0.75 Seconds | 70 | 76 | 36 Seconds |
25%
less damage against Massive units.410
backblast damage behind the Javelin Gunner.The Javelin Gunner fires an AT rocket at targeted point.
Level | Explosive Damage | Cast Time | Cast Range | Energy Cost | Cooldown |
---|---|---|---|---|---|
1 | 3000 | 1.2 Seconds | 40 | 90 | 50 Seconds |
2 | 4500 | 1.05 Seconds | 50 | 87 | 47 Seconds |
3 | 6000 | 0.9 Seconds | 60 | 84 | 44 Seconds |
4 | 7500 | 0.75 Seconds | 70 | 81 | 41 Seconds |
410
backblast damage behind the Javelin Gunner.The Javelin Gunner improves his skills with his javelin.
Level | Unlocks | Improves |
---|---|---|
1 | Binoculars, Smoke Grenade, Disarm | HE Rocket AoE |
2 | Claymore | AT Rocket Speed, Smoke Grenade |
3 | Energy Generator, Launcher Mastery | Nothing |
4 | Paralysis Trap, Explosive Charge, Guided Missile | Nothing |
The Javelin Gunner uses binoculars to see threats from afar.
Javelin Skills Level 2
.Energy Cost: 9
Cooldown: 18 seconds
The Javelin Gunner throws a smoke grenade at target point.
Javelin Skills Level 1
Javelin Skills Level 2
Energy Cost: 75 / 50
Cooldown: 55 seconds
The Javelin Gunner disarms a device for later use.
Energy Cost: 5
Cooldown: 3 seconds
The Javelin Gunner deploys claymores to hurt his foes.
Javelin Skills Level 2
.5
claymores in each inventory slot.Energy Cost: 25
Cooldown: 45 seconds
The Javelin Gunner equips his energy generator.
Javelin Skills Level 3
.50%
.The Javelin Gunner gets used to explosion shockwaves around him.
Javelin Skills Level 3
The Javelin Gunner deploys paralysis traps to surprise his foes.
Javelin Skills Level 4
Energy Cost: 60
Cooldown: 20 seconds
The Javelin Gunner deploys explosive charge to obliterate his foes.
Javelin Skills Level 4
12
explosive charges in each inventory slot.Energy Cost: 55
Cooldown: 90 seconds
The Javelin Gunner fires a guided missile that cannot miss.
Javelin Skills Level 4
.Energy Cost: 60
Cooldown: 35 seconds
Casting Time: 1s
Improves Javelin Gunner's HE Rocket.
Beat nightmare with epilogue as a Javelin Gunner.
Improves Javelin Gunner's AT Rocket.
Beat Boss Mode with Unstoppable modifier as a Javelin Gunner.
Jav has received QoL improvements and additional personality.
Improved the explosion effect on HE/AT rocket to give it more punch.
Reduced claymore energy cost from 70 -> 25 energy. The ability had limited utility due to high CD/energy cost and greater difficulty of use compared to frags, especially in tense situations.
Reworked the SS4 passive into a JavSkill3 passive, now named Launcher Mastery, combining the old unshakable effect with a 100% damage bonus to MRL and 50% damage bonus to MGL/M5 Mar items.
Added new SS4 passive: Explosive Mastery that grants 15s cooldown reduction on Explosive Charges and Claymores.
Reduced Guided Rockets energy cost by 15.
Reduced Guided Rockets casting time to 1s from 1.5s.
Guided Rockets now do double damage to laser-designated targets OR flying/cliffwalker zombies. This affects splash damage too, so if you target a flying zombie with the rocket and it does splash damage to a ground unit under it, the ground unit will also take double damage.
Guided Rockets is now castable map-wide if you have vision on the target.
Binoculars are now usable with JavSkills1 instead of JavSkills2.