| Ghost(18G) were newly introduced to the US military upon the field application of meta-flex, rendering personnal and equipment invisible. Ghost are a highly-rounded type of SOF for long range reconnaissance and surveillance in extremely hostile territory, laying ambush against unsuspecting adversaries. |
| Vitals | |
|---|---|
| Health | 420 |
| Armor | 1 |
| Energy | 200 |
| Movement Speed | 2.90 |
| Weapon: Plasma Rifle | |
|---|---|
| Damage | 46 - 53 |
| Range | 18 |
| Attack Speed | 0.3 |
| Magazine Size | 80 |
| Enlisted | Warrant Officer | Comissioned Officer |
|---|---|---|
| 0 XP | 25000 XP | 0 XP |
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Develops the Ghost's MOS-specific skills. Each level reduces cloaking time delay.
| Level | Skill Unlock | Cloak Delay Time |
|---|---|---|
| 1 | Motion Sensor, Binoculars | 7 Seconds |
| 2 | Flare Gun, Field Camera | 6 Seconds |
| 3 | Laser Designator, Light Filter, Improved Prone | 5 Seconds |
| 4 | Ion Cannon | 4 Seconds |
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Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
12.5% critical hit chance to deal extra damage on each auto attack. Critical hits are only half as affected by the targets armor.
Each level grants 4 Dexterity, Equals To:
+ 8% Ranged Damage
+ 4% Attack Speed
+ 1 Weapon Range
| Level | Critical Damage Multiplier | Dexterity |
|---|---|---|
| 1 | 2.5x | 4 |
| 2 | 5.0x | 8 |
| 3 | 7.5x | 12 |
| 4 | 10.0x | 16 |
Throws a plasma grenade at the target point.
Deals 30% bonus damage against armored units.
Burns the ground for 8 seconds after impact.
Applies debuff based on current one active plasma type.
| Level | Energy Cost | Charge Cooldown | Cast Cooldown | Damage | Burn Damage | Charges |
|---|---|---|---|---|---|---|
| 1 | 70 | 35 | 10 | 500 | 200 | 1 |
| 2 | 65 | 20 | 10 | 700 | 400 | 2 |
| 3 | 60 | 25 | 10 | 900 | 600 | 2 |
| 4 | 50 | 20 | 10 | 1100 | 800 | 3 |
Combat Enchancements are used excluslvely by SOF for specific battlefield situations.
| Level | Unlocks |
|---|---|
| 1 | Disruption Plasma |
| 2 | Cryo Plasma |
| 3 | Incendiary Plasma |
| 4 | Fitness |
The Ghost uses Binocular to see threats from afar.
Ghost Skills Level 1.Energy Cost: 9
Cooldown: 17 seconds
The Ghost places down a motion sensor to detect the local movements.
Ghost Skills Level 1.Energy Cost: 40
Cooldown: 270 seconds
The Ghost places down a field camera to monitor the local movements.
Ghost Skills Level 2Energy Cost: 55
Cooldown: 180 seconds
The Ghost fires a flare at the target area.
Ghost Skills Level 2.Energy Cost: 40
Cooldown: 75 seconds
The Ghost uses a laser designator to mark a target.
Ghost Skills Level 3Energy Cost: 35
Cooldown: 45 Seconds
The Ghost directs an orbital sattelite to fire its Ion Cannon at the targeted location.
Ghost Skills Level 4one active plasma type.Energy Cost: 135
Charge Cooldown: 100 seconds.
Reduces energy cost for the Ghost's gadgets.
Beat nightmare with epilogue as a Ghost.
Improves Ghost's cloaking suit.
Ghost Skills Level 2, each level of Ghost Skills reduces the energy regeneration penalty by 5%.Beat PMC Survival alone as a Ghost.
Fixed an issue with Crysis Suit decloak not function correctly
Increased duration of Ion Cannon from 3s to 4s
Crysis Suit