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Ghost(18G) were newly introduced to the US military upon the field application of meta-flex, rendering personnal and equipment invisible. Ghost are a highly-rounded type of SOF for long range reconnaissance and surveillance in extremely hostile territory, laying ambush against unsuspecting adversaries. |
Vitals | |
---|---|
Health | 420 |
Armor | 1 |
Energy | 200 |
Movement Speed | 2.90 |
Weapon: Plasma Rifle | |
---|---|
Damage | 46 - 53 |
Range | 18 |
Attack Speed | 0.3 |
Magazine Size | 80 |
Enlisted | Warrant Officer | Comissioned Officer |
---|---|---|
0 XP | 25000 XP | 0 XP |
Develops the Ghost's MOS-specific skills. Each level reduces cloaking time delay.
Level | Skill Unlock | Cloak Delay Time |
---|---|---|
1 | Motion Sensor, Binoculars | 7 Seconds |
2 | Flare Gun, Field Camera | 6 Seconds |
3 | Laser Designator, Light Filter, Improved Prone | 5 Seconds |
4 | Ion Cannon | 4 Seconds |
Marksmanship is your ability to accurately fire, reactively fire, and focus under stress.
12.5%
critical hit chance to deal extra damage on each auto attack. Critical hits are only half as affected by the targets armor.
Each level grants 4
Dexterity, Equals To:
+ 8%
Ranged Damage
+ 4%
Attack Speed
+ 1
Weapon Range
Level | Critical Damage Multiplier | Dexterity |
---|---|---|
1 | 2.5x | 4 |
2 | 5.0x | 8 |
3 | 7.5x | 12 |
4 | 10.0x | 16 |
Throws a plasma grenade at the target point.
Deals 30%
bonus damage against armored
units.
Burns the ground for 8
seconds after impact.
Applies debuff based on current one
active plasma type
.
Level | Energy Cost | Charge Cooldown | Cast Cooldown | Damage | Burn Damage | Charges |
---|---|---|---|---|---|---|
1 | 70 | 35 | 10 | 500 | 200 | 1 |
2 | 65 | 20 | 10 | 700 | 400 | 2 |
3 | 60 | 25 | 10 | 900 | 600 | 2 |
4 | 50 | 20 | 10 | 1100 | 800 | 3 |
Combat Enchancements are used excluslvely by SOF for specific battlefield situations.
Level | Unlocks |
---|---|
1 | Disruption Plasma |
2 | Cryo Plasma |
3 | Incendiary Plasma |
4 | Fitness |
The Ghost uses Binocular to see threats from afar.
Ghost Skills Level 1
.Energy Cost: 9
Cooldown: 17 seconds
The Ghost places down a motion sensor to detect the local movements.
Ghost Skills Level 1
.Energy Cost: 40
Cooldown: 270 seconds
The Ghost places down a field camera to monitor the local movements.
Ghost Skills Level 2
Energy Cost: 55
Cooldown: 180 seconds
The Ghost fires a flare at the target area.
Ghost Skills Level 2
.Energy Cost: 40
Cooldown: 75 seconds
The Ghost uses a laser designator to mark a target.
Ghost Skills Level 3
Energy Cost: 35
Cooldown: 45 Seconds
The Ghost directs an orbital sattelite to fire its Ion Cannon at the targeted location.
Ghost Skills Level 4
one
active plasma type
.Energy Cost: 135
Charge Cooldown: 100 seconds.
Reduces energy cost for the Ghost's gadgets.
Beat nightmare with epilogue as a Ghost.
Improves Ghost's cloaking suit.
Ghost Skills Level 2
, each level of Ghost Skills reduces the energy regeneration penalty by 5%.Beat PMC Survival alone as a Ghost.
Fixed an issue with Crysis Suit decloak not function correctly
Increased duration of Ion Cannon from 3s to 4s
Crysis Suit